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https://github.com/XCharts-Team/XCharts.git
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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example13_LineSimple : MonoBehaviour
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{
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void Awake()
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{
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var chart = gameObject.GetComponent<LineChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<LineChart>();
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chart.SetSize(580, 300);//代码动态添加图表需要设置尺寸,或直接操作chart.rectTransform
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}
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chart.GetChartComponent<Title>().show = true;
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chart.GetChartComponent<Title>().text = "Line Simple";
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chart.GetChartComponent<Tooltip>().show = true;
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chart.GetChartComponent<Legend>().show = false;
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var xAxis = chart.GetChartComponent<XAxis>();
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var yAxis = chart.GetChartComponent<YAxis>();
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xAxis.show = true;
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yAxis.show = true;
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xAxis.type = Axis.AxisType.Category;
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yAxis.type = Axis.AxisType.Value;
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xAxis.splitNumber = 10;
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xAxis.boundaryGap = true;
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chart.RemoveData();
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chart.AddSerie<Line>();
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chart.AddSerie<Line>();
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for (int i = 0; i < 2000; i++)
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{
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chart.AddXAxisData("x" + i);
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chart.AddData(0, Random.Range(10, 20));
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chart.AddData(1, Random.Range(10, 20));
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}
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}
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}
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} |