Files
XCharts/Examples/Runtime/Example02_ChartEvent.cs
monitor1394 f23347a86e 重构代码
2020-05-17 20:36:14 +08:00

64 lines
1.8 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
using UnityEngine.EventSystems;
namespace XCharts.Examples
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example02_ChartEvent : MonoBehaviour
{
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
if (chart == null)
{
chart = gameObject.AddComponent<LineChart>();
}
chart.onPointerEnter = OnPointerEnter;
chart.onPointerExit = OnPointerExit;
chart.onPointerDown = OnPointerDown;
chart.onPointerUp = OnPointerUp;
chart.onPointerClick = OnPointerClick;
chart.onScroll = OnScroll;
}
void OnPointerEnter(BaseChart chart, PointerEventData eventData)
{
//Debug.LogError("enter:" + chart);
}
void OnPointerExit(BaseChart chart, PointerEventData eventData)
{
//Debug.LogError("exit:" + chart);
}
void OnPointerDown(BaseChart chart, PointerEventData eventData)
{
//Debug.LogError("down:" + chart);
}
void OnPointerUp(BaseChart chart, PointerEventData eventData)
{
//Debug.LogError("up:" + chart);
}
void OnPointerClick(BaseChart chart, PointerEventData eventData)
{
//Debug.LogError("click:" + chart);
}
void OnScroll(BaseChart chart, PointerEventData eventData)
{
//Debug.LogError("scroll:" + chart);
}
}
}