Files
XCharts/Assets/XCharts/Runtime/Serie/Line/LineHandler.PolarCoord.cs
2021-11-28 20:31:41 +08:00

134 lines
5.3 KiB
C#

/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts
{
/// <summary>
/// For polar coord
/// </summary>
internal sealed partial class LineHandler
{
private void DrawPolarLine(VertexHelper vh, Serie serie)
{
var datas = serie.data;
if (datas.Count <= 0)
return;
var m_Polar = chart.GetChartComponent<PolarCoord>(serie.polarIndex);
if (m_Polar == null)
return;
var m_AngleAxis = ComponentHelper.GetAngleAxis(chart.components, m_Polar.index);
var m_RadiusAxis = ComponentHelper.GetRadiusAxis(chart.components, m_Polar.index);
if (m_AngleAxis == null || m_RadiusAxis == null)
return;
var startAngle = m_AngleAxis.startAngle;
var radius = m_Polar.context.radius;
var min = m_RadiusAxis.context.minValue;
var max = m_RadiusAxis.context.maxValue;
var firstSerieData = datas[0];
var startPos = GetPolarPos(m_Polar, m_AngleAxis, firstSerieData, min, max, radius);
var nextPos = Vector3.zero;
var lineColor = SerieHelper.GetLineColor(serie, chart.theme, serie.index, serie.highlighted);
var lineWidth = serie.lineStyle.GetWidth(chart.theme.serie.lineWidth);
var currDetailProgress = 0f;
var totalDetailProgress = datas.Count;
serie.animation.InitProgress(serie.dataPoints.Count, currDetailProgress, totalDetailProgress);
serie.animation.SetDataFinish(0);
for (int i = 1; i < datas.Count; i++)
{
if (serie.animation.CheckDetailBreak(i))
break;
var serieData = datas[i];
nextPos = GetPolarPos(m_Polar, m_AngleAxis, datas[i], min, max, radius);
UGL.DrawLine(vh, startPos, nextPos, lineWidth, lineColor);
startPos = nextPos;
}
if (!serie.animation.IsFinish())
{
serie.animation.CheckProgress(totalDetailProgress);
serie.animation.CheckSymbol(serie.symbol.GetSize(null, chart.theme.serie.lineSymbolSize));
chart.m_IsPlayingAnimation = true;
chart.RefreshChart();
}
}
private void DrawPolarLineSymbol(VertexHelper vh)
{
for (int n = 0; n < chart.series.Count; n++)
{
var serie = chart.series[n];
if (!serie.show)
continue;
if (!(serie is Line))
continue;
var count = serie.dataCount;
for (int i = 0; i < count; i++)
{
var serieData = serie.GetSerieData(i);
var symbol = SerieHelper.GetSerieSymbol(serie, serieData);
if (ChartHelper.IsIngore(serieData.runtimePosition))
continue;
bool highlight = serieData.highlighted || serie.highlighted;
if ((!symbol.show || !symbol.ShowSymbol(i, count) || serie.IsPerformanceMode())
&& !serieData.highlighted)
continue;
var symbolSize = highlight
? symbol.GetSelectedSize(serieData.data, chart.theme.serie.lineSymbolSize)
: symbol.GetSize(serieData.data, chart.theme.serie.lineSymbolSize);
var symbolColor = SerieHelper.GetItemColor(serie, serieData, chart.theme, n, highlight);
var symbolToColor = SerieHelper.GetItemToColor(serie, serieData, chart.theme, n, highlight);
var symbolBorder = SerieHelper.GetSymbolBorder(serie, serieData, chart.theme, highlight);
var cornerRadius = SerieHelper.GetSymbolCornerRadius(serie, serieData, highlight);
symbolSize = serie.animation.GetSysmbolSize(symbolSize);
chart.DrawSymbol(vh, symbol.type, symbolSize, symbolBorder, serieData.runtimePosition,
symbolColor, symbolToColor, symbol.gap, cornerRadius);
}
}
}
private Vector3 GetPolarPos(PolarCoord m_Polar, AngleAxis m_AngleAxis, SerieData serieData, double min,
double max, float polarRadius)
{
var angle = 0f;
if (!m_AngleAxis.clockwise)
{
angle = m_AngleAxis.startAngle - (float)serieData.GetData(1);
}
else
{
angle = m_AngleAxis.startAngle + (float)serieData.GetData(1);
}
var value = serieData.GetData(0);
var radius = (float)((value - min) / (max - min) * polarRadius);
angle = (angle + 360) % 360;
serieData.runtimeAngle = angle;
serieData.runtimePosition = ChartHelper.GetPos(m_Polar.context.center, radius, angle, true);
return serieData.runtimePosition;
}
}
}