mirror of
https://github.com/XCharts-Team/XCharts.git
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76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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/// <summary>
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/// 系列数据项的图标
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/// </summary>
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[System.Serializable]
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public class IconStyle : SubComponent
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{
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public enum Layer
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{
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UnderLabel,
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AboveLabel
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}
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[SerializeField] private bool m_Show;
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[SerializeField] private Layer m_Layer;
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[SerializeField] private Sprite m_Sprite;
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[SerializeField] private Color m_Color = Color.white;
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[SerializeField] private float m_Width = 40;
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[SerializeField] private float m_Height = 40;
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[SerializeField] private Vector3 m_Offset;
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public void Reset()
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{
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m_Show = false;
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m_Layer = Layer.UnderLabel;
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m_Sprite = null;
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m_Color = Color.white;
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m_Width = 40;
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m_Height = 40;
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m_Offset = Vector3.zero;
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}
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/// <summary>
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/// Whether the data icon is show.
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/// 是否显示图标。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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/// 显示在上层还是在下层。
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/// </summary>
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public Layer layer { get { return m_Layer; } set { m_Layer = value; } }
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/// <summary>
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/// The image of icon.
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/// 图标的图片。
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/// </summary>
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public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
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/// <summary>
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/// 图标颜色。
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/// </summary>
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public Color color { get { return m_Color; } set { m_Color = value; } }
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/// <summary>
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/// 图标宽。
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/// </summary>
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public float width { get { return m_Width; } set { m_Width = value; } }
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/// <summary>
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/// 图标高。
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/// </summary>
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public float height { get { return m_Height; } set { m_Height = value; } }
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/// <summary>
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/// 图标偏移。
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/// </summary>
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public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
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}
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}
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