Files
XCharts/Editor/PropertyDrawers/TextLimitDrawer.cs

53 lines
2.3 KiB
C#

/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace XCharts
{
[CustomPropertyDrawer(typeof(TextLimit), true)]
public class TextLimitDrawer : PropertyDrawer
{
private Dictionary<string, bool> m_TextLimitToggle = new Dictionary<string, bool>();
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty m_Enable = prop.FindPropertyRelative("m_Enable");
SerializedProperty m_MaxWidth = prop.FindPropertyRelative("m_MaxWidth");
SerializedProperty m_Gap = prop.FindPropertyRelative("m_Gap");
SerializedProperty m_LimitSuffix = prop.FindPropertyRelative("m_Suffix");
ChartEditorHelper.MakeFoldout(ref drawRect, ref m_TextLimitToggle, prop, "Text Limit", m_Enable, false);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (ChartEditorHelper.IsToggle(m_TextLimitToggle, prop))
{
++EditorGUI.indentLevel;
EditorGUI.PropertyField(drawRect, m_MaxWidth);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_Gap);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_LimitSuffix);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
--EditorGUI.indentLevel;
}
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
float height = 0;
if (ChartEditorHelper.IsToggle(m_TextLimitToggle, prop))
{
height += 3 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
return height;
}
}
}