Files
XCharts/Runtime/Component/Sub/TextStyle.cs
2020-02-13 09:23:30 +08:00

149 lines
4.5 KiB
C#

using System.Threading;
/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using System;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// Settings related to text.
/// 文本的相关设置。
/// </summary>
[Serializable]
public class TextStyle : SubComponent, IEquatable<TextStyle>
{
[SerializeField] private float m_Rotate = 0;
[SerializeField] private Vector2 m_Offset = Vector2.zero;
[SerializeField] private Color m_Color = Color.clear;
[SerializeField] private int m_FontSize = 18;
[SerializeField] private FontStyle m_FontStyle = FontStyle.Normal;
[SerializeField] private float m_LineSpacing = 1;
/// <summary>
/// Rotation of text.
/// 文本的旋转。
/// </summary>
public float rotate { get { return m_Rotate; } set { m_Rotate = value; } }
/// <summary>
/// the offset of position.
/// 坐标偏移。
/// </summary>
public Vector2 offset { get { return m_Offset; } set { m_Offset = value; } }
public Vector3 offsetv3 { get { return new Vector3(m_Offset.x, m_Offset.y, 0); } }
/// <summary>
/// the color of text.
/// 文本的颜色。
/// </summary>
public Color color { get { return m_Color; } set { m_Color = value; } }
/// <summary>
/// font size.
/// 文本字体大小。
/// </summary>
public int fontSize { get { return m_FontSize; } set { m_FontSize = value; } }
/// <summary>
/// font style.
/// 文本字体的风格。
/// </summary>
public FontStyle fontStyle { get { return m_FontStyle; } set { m_FontStyle = value; } }
/// <summary>
/// text line spacing.
/// 行间距。
/// </summary>
public float lineSpacing { get { return m_LineSpacing; } set { m_LineSpacing = value; } }
public TextStyle()
{
}
public TextStyle(int fontSize)
{
this.fontSize = fontSize;
}
public TextStyle(int fontSize, FontStyle fontStyle)
{
this.fontSize = fontSize;
this.fontStyle = fontStyle;
}
public TextStyle(int fontSize, FontStyle fontStyle, Color color)
{
this.fontSize = fontSize;
this.fontStyle = fontStyle;
this.color = color;
}
public TextStyle(int fontSize, FontStyle fontStyle, Color color, int rorate)
{
this.fontSize = fontSize;
this.fontStyle = fontStyle;
this.color = color;
this.rotate = rotate;
}
public void Copy(TextStyle style)
{
this.fontSize = style.fontSize;
this.fontStyle = style.fontStyle;
this.color = style.color;
this.rotate = style.rotate;
this.offset = style.offset;
this.lineSpacing = style.lineSpacing;
}
public TextStyle Clone()
{
var textStyle = new TextStyle();
textStyle.rotate = rotate;
textStyle.color = color;
textStyle.fontSize = fontSize;
textStyle.fontStyle = fontStyle;
textStyle.offset = offset;
textStyle.lineSpacing = lineSpacing;
return textStyle;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
else if (obj is TextStyle)
{
return Equals((TextStyle)obj);
}
else
{
return false;
}
}
public bool Equals(TextStyle other)
{
if (ReferenceEquals(null, other))
{
return false;
}
return rotate == other.rotate &&
fontSize == other.fontSize &&
fontStyle == other.fontStyle &&
offset == other.offset &&
lineSpacing == other.lineSpacing &&
ChartHelper.IsValueEqualsColor(m_Color, other.color);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
}