Files
XCharts/Demo/Scripts/Demo_LargeData.cs
2019-07-15 00:24:04 +08:00

43 lines
1.2 KiB
C#

using UnityEngine;
using XCharts;
[DisallowMultipleComponent]
[ExecuteInEditMode]
[RequireComponent(typeof(CoordinateChart))]
public class Demo_LargeData : MonoBehaviour
{
public int maxCacheDataNumber = 3000;
public float initDataTime = 5;
private CoordinateChart chart;
private float initTime;
private int initCount = 0;
private System.DateTime timeNow;
void Awake()
{
chart = gameObject.GetComponentInChildren<CoordinateChart>();
timeNow = System.DateTime.Now;
chart.ClearAxisData();
chart.series.ClearData();
chart.maxCacheDataNumber = maxCacheDataNumber;
timeNow = timeNow.AddSeconds(-maxCacheDataNumber);
}
void Update()
{
if (initCount < maxCacheDataNumber)
{
int count = (int)(maxCacheDataNumber / initDataTime * Time.deltaTime);
for (int i = 0; i < count; i++)
{
timeNow = timeNow.AddSeconds(1);
chart.AddXAxisData(timeNow.ToString("hh:mm:ss"));
chart.AddData(0, UnityEngine.Random.Range(60, 150));
initCount++;
if (initCount > maxCacheDataNumber) break;
}
}
}
}