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YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs

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using UnityEngine;
namespace YooAsset
{
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[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
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internal class YooAssetSettings : ScriptableObject
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{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 补丁清单文件名称
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/// </summary>
public string PatchManifestFileName = "PatchManifest";
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/// <summary>
/// 补丁清单文件格式版本
/// </summary>
public const string PatchManifestFileVersion = "1.3.4";
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/// <summary>
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/// 构建输出文件夹名称
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/// </summary>
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public const string OutputFolderName = "OutputCache";
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/// <summary>
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/// 构建输出的报告文件
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/// </summary>
public const string ReportFileName = "BuildReport";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string UnityShadersBundleName = "unityshaders";
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/// <summary>
/// 内置资源目录名称
/// </summary>
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public const string StreamingAssetsBuildinFolder = "BuildinFiles";
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/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc" };
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}
}