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YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/ReportAssetInfo.cs

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using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportAssetInfo
{
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/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
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/// <summary>
/// 所属资源包
/// </summary>
public string MainBundle;
/// <summary>
/// 依赖的资源包
/// </summary>
public List<string> DependBundles = new List<string>();
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
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}
}