Files
YooAsset/Assets/YooAsset/Runtime/AssetSystem/Handles/SubAssetsOperationHandle.cs

121 lines
2.7 KiB
C#
Raw Normal View History

2022-12-03 19:13:11 +08:00
using System;
using System.Collections.Generic;
2022-03-22 20:15:59 +08:00
namespace YooAsset
{
2022-12-03 19:13:11 +08:00
public sealed class SubAssetsOperationHandle : OperationHandleBase, IDisposable
2022-03-22 20:15:59 +08:00
{
private System.Action<SubAssetsOperationHandle> _callback;
2022-03-22 20:47:22 +08:00
internal SubAssetsOperationHandle(ProviderBase provider) : base(provider)
2022-03-22 20:15:59 +08:00
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
2022-03-22 20:15:59 +08:00
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<SubAssetsOperationHandle> Completed
{
add
{
2022-11-23 12:33:12 +08:00
if (IsValidWithWarning == false)
2022-03-22 20:15:59 +08:00
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
2022-05-02 17:54:55 +08:00
if (Provider.IsDone)
2022-03-22 20:15:59 +08:00
value.Invoke(this);
else
_callback += value;
}
remove
{
2022-11-23 12:33:12 +08:00
if (IsValidWithWarning == false)
2022-03-22 20:15:59 +08:00
throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
_callback -= value;
}
}
2022-03-23 14:58:13 +08:00
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
2022-11-23 12:33:12 +08:00
if (IsValidWithWarning == false)
2022-03-23 14:58:13 +08:00
return;
2022-05-02 17:54:55 +08:00
Provider.WaitForAsyncComplete();
2022-03-23 14:58:13 +08:00
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
2022-12-03 19:13:11 +08:00
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
/// </summary>
public UnityEngine.Object[] AllAssetObjects
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
}
2022-03-23 14:58:13 +08:00
2022-03-22 20:15:59 +08:00
/// <summary>
/// 获取子资源对象
/// </summary>
/// <typeparam name="TObject">子资源对象类型</typeparam>
/// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{
2022-11-23 12:33:12 +08:00
if (IsValidWithWarning == false)
2022-03-22 20:15:59 +08:00
return null;
foreach (var assetObject in Provider.AllAssetObjects)
2022-03-22 20:15:59 +08:00
{
if (assetObject.name == assetName)
return assetObject as TObject;
2022-03-22 20:15:59 +08:00
}
2022-03-24 21:34:18 +08:00
YooLogger.Warning($"Not found sub asset object : {assetName}");
2022-03-22 20:15:59 +08:00
return null;
}
/// <summary>
/// 获取所有的子资源对象集合
/// </summary>
/// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{
2022-11-23 12:33:12 +08:00
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
foreach (var assetObject in Provider.AllAssetObjects)
{
var retObject = assetObject as TObject;
if (retObject != null)
ret.Add(retObject);
else
YooLogger.Warning($"The type conversion failed : {assetObject.name}");
}
return ret.ToArray();
}
2022-03-22 20:15:59 +08:00
}
}