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YooAsset/Assets/YooAsset/Runtime/ResourceSetting/ResourceSetting.cs

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2022-03-01 10:44:12 +08:00
using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSetting", menuName = "YooAsset/Create Setting")]
public class ResourceSetting : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 构建输出的补丁清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest.bytes";
/// <summary>
/// 构建输出的补丁清单哈希文件名称
/// </summary>
public string PatchManifestHashFileName = "PatchManifestHash.bytes";
/// <summary>
/// 构建输出的Unity清单文件名称
/// </summary>
public string UnityManifestFileName = "UnityManifest";
/// <summary>
/// 构建输出的说明文件
/// </summary>
public string ReadmeFileName = "readme.txt";
}
}