Files
YooAsset/Assets/YooAsset/Runtime/PatchSystem/Operations/UpdateStaticVersionOperation.cs

137 lines
3.3 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 更新静态版本操作
/// </summary>
public abstract class UpdateStaticVersionOperation : AsyncOperationBase
{
/// <summary>
2022-09-27 21:11:55 +08:00
/// 包裹文件的哈希值
/// </summary>
2022-09-27 21:11:55 +08:00
public string PackageCRC { protected set; get; } = string.Empty;
}
/// <summary>
/// 编辑器下模拟运行的更新静态版本操作
/// </summary>
internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新静态版本操作
/// </summary>
internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
2022-08-03 15:46:45 +08:00
/// 联机模式的更新静态版本操作
/// </summary>
internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
{
private enum ESteps
{
None,
LoadStaticVersion,
CheckStaticVersion,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
2022-09-27 21:11:55 +08:00
private readonly string _packageName;
private readonly int _timeout;
private ESteps _steps = ESteps.None;
private UnityWebDataRequester _downloader;
2022-09-27 21:11:55 +08:00
internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, string packageName, int timeout)
{
_impl = impl;
2022-09-27 21:11:55 +08:00
_packageName = packageName;
_timeout = timeout;
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.LoadStaticVersion;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadStaticVersion)
{
2022-09-27 21:11:55 +08:00
string versionFileName = YooAssetSettingsData.GetStaticVersionFileName(_packageName);
string webURL = GetStaticVersionRequestURL(versionFileName);
YooLogger.Log($"Beginning to request static version : {webURL}");
_downloader = new UnityWebDataRequester();
_downloader.SendRequest(webURL, _timeout);
_steps = ESteps.CheckStaticVersion;
}
if (_steps == ESteps.CheckStaticVersion)
{
Progress = _downloader.Progress();
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader.GetError();
}
else
{
2022-09-27 21:11:55 +08:00
string packageCRC = _downloader.GetText();
if(string.IsNullOrEmpty(packageCRC))
{
_steps = ESteps.Done;
2022-09-27 21:11:55 +08:00
Status = EOperationStatus.Failed;
Error = $"URL : {_downloader.URL} Error : static version content is empty.";
}
else
{
2022-09-27 21:11:55 +08:00
PackageCRC = packageCRC;
_steps = ESteps.Done;
2022-09-27 21:11:55 +08:00
Status = EOperationStatus.Succeed;
}
}
_downloader.Dispose();
}
}
private string GetStaticVersionRequestURL(string fileName)
{
string url;
// 轮流返回请求地址
if (RequestCount % 2 == 0)
url = _impl.GetPatchDownloadFallbackURL(fileName);
else
url = _impl.GetPatchDownloadMainURL(fileName);
// 注意在URL末尾添加时间戳
return $"{url}?{System.DateTime.UtcNow.Ticks}";
}
}
}