mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-17 13:20:20 +00:00
feat #643
This commit is contained in:
@@ -106,7 +106,27 @@ namespace YooAsset.Editor
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/// </summary>
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public string[] GetAllPackAssetPaths()
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{
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return AllPackAssets.Select(t => t.AssetInfo.AssetPath).ToArray();
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List<string> results = new List<string>(AllPackAssets.Count);
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for (int i = 0; i < AllPackAssets.Count; i++)
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{
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var packAsset = AllPackAssets[i];
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results.Add(packAsset.AssetInfo.AssetPath);
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}
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return results.ToArray();
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}
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/// <summary>
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/// 获取构建的资源可寻址列表
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/// </summary>
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public string[] GetAllPackAssetAddress()
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{
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List<string> results = new List<string>(AllPackAssets.Count);
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for (int i = 0; i < AllPackAssets.Count; i++)
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{
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var packAsset = AllPackAssets[i];
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results.Add(packAsset.Address);
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}
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return results.ToArray();
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}
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/// <summary>
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@@ -153,13 +173,15 @@ namespace YooAsset.Editor
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/// <summary>
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/// 创建AssetBundleBuild类
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/// </summary>
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public UnityEditor.AssetBundleBuild CreatePipelineBuild()
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public UnityEditor.AssetBundleBuild CreatePipelineBuild(bool replaceAssetPathWithAddress)
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{
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// 注意:我们不再支持AssetBundle的变种机制
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AssetBundleBuild build = new AssetBundleBuild();
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build.assetBundleName = BundleName;
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build.assetBundleVariant = string.Empty;
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build.assetNames = GetAllPackAssetPaths();
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if (replaceAssetPathWithAddress)
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build.addressableNames = GetAllPackAssetAddress();
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return build;
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}
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@@ -96,12 +96,12 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取构建管线里需要的数据
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/// </summary>
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public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
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public UnityEditor.AssetBundleBuild[] GetPipelineBuilds(bool replaceAssetPathWithAddres)
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{
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List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
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foreach (var bundleInfo in _bundleInfoDic.Values)
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{
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builds.Add(bundleInfo.CreatePipelineBuild());
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builds.Add(bundleInfo.CreatePipelineBuild(replaceAssetPathWithAddres));
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}
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return builds.ToArray();
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}
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@@ -19,7 +19,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
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protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, bool replaceAssetPathWithAddress, BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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@@ -36,6 +36,7 @@ namespace YooAsset.Editor
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manifest.SupportExtensionless = buildMapContext.Command.SupportExtensionless;
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manifest.LocationToLower = buildMapContext.Command.LocationToLower;
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manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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manifest.ReplaceAssetPathWithAddress = replaceAssetPathWithAddress;
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manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
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manifest.BuildBundleType = buildParameters.BuildBundleType;
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manifest.BuildPipeline = buildParameters.BuildPipeline;
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@@ -58,7 +59,13 @@ namespace YooAsset.Editor
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// 4. 处理内置资源包
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if (processBundleDepends)
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{
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// 注意:初始化资源清单建立引用关系
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manifest.Initialize();
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ProcessBuiltinBundleDependency(context, manifest);
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}
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// 创建资源清单文本文件
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{
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@@ -302,9 +309,6 @@ namespace YooAsset.Editor
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#region YOOASSET_LEGACY_DEPENDENCY
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private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
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{
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// 注意:初始化资源清单建立引用关系
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ManifestTools.InitManifest(manifest);
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// 注意:如果是可编程构建管线,需要补充内置资源包
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// 注意:该步骤依赖前面的操作!
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var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
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@@ -54,6 +54,7 @@ namespace YooAsset.Editor
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buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
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buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
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buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
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buildReport.Summary.ReplaceAssetPathWithAddress = builtinBuildParameters.ReplaceAssetPathWithAddress;
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}
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else if (buildParameters is ScriptableBuildParameters)
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{
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@@ -61,6 +62,7 @@ namespace YooAsset.Editor
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buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
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buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
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buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
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buildReport.Summary.ReplaceAssetPathWithAddress = scriptableBuildParameters.ReplaceAssetPathWithAddress;
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buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
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buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
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buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
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@@ -23,7 +23,8 @@ namespace YooAsset.Editor
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// 开始构建
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
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AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
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var bundleBuilds = buildMapContext.GetPipelineBuilds(builtinBuildParameters.ReplaceAssetPathWithAddress);
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AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, bundleBuilds, buildOptions, buildParametersContext.Parameters.BuildTarget);
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if (unityManifest == null)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
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@@ -11,7 +11,10 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(true, true, context);
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
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bool replaceAssetPathWithAddress = builtinBuildParameters.ReplaceAssetPathWithAddress;
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CreateManifestFile(true, true, replaceAssetPathWithAddress, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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@@ -27,6 +27,12 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IgnoreTypeTreeChanges = true;
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/// <summary>
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/// 使用可寻址地址代替资源路径
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/// 说明:开启此项可以节省运行时清单占用的内存!
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/// </summary>
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public bool ReplaceAssetPathWithAddress = false;
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/// <summary>
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/// 获取内置构建管线的构建选项
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@@ -7,7 +7,7 @@ namespace YooAsset.Editor
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{
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(false, false, context);
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CreateManifestFile(false, false, false, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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@@ -9,7 +9,7 @@ namespace YooAsset.Editor
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{
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(false, true, context);
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CreateManifestFile(false, true, false, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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@@ -24,7 +24,8 @@ namespace YooAsset.Editor
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 构建内容
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var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
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var bundleBuilds = buildMapContext.GetPipelineBuilds(scriptableBuildParameters.ReplaceAssetPathWithAddress);
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var buildContent = new BundleBuildContent(bundleBuilds);
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// 开始构建
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IBundleBuildResults buildResults;
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@@ -13,7 +13,10 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(true, true, context);
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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bool replaceAssetPathWithAddress = scriptableBuildParameters.ReplaceAssetPathWithAddress;
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CreateManifestFile(true, true, replaceAssetPathWithAddress, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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@@ -29,6 +29,12 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IgnoreTypeTreeChanges = true;
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/// <summary>
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/// 使用可寻址地址代替资源路径
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/// 说明:开启此项可以节省运行时清单占用的内存!
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/// </summary>
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public bool ReplaceAssetPathWithAddress = false;
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/// <summary>
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/// 自动建立资源对象对图集的依赖关系
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/// </summary>
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@@ -81,6 +81,7 @@ namespace YooAsset.Editor
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public ECompressOption CompressOption;
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public bool DisableWriteTypeTree;
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public bool IgnoreTypeTreeChanges;
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public bool ReplaceAssetPathWithAddress;
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public bool WriteLinkXML = true;
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public string CacheServerHost;
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public int CacheServerPort;
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@@ -74,6 +74,7 @@ namespace YooAsset.Editor
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BindListViewItem("CompressOption", $"{buildReport.Summary.CompressOption}");
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BindListViewItem("DisableWriteTypeTree", $"{buildReport.Summary.DisableWriteTypeTree}");
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BindListViewItem("IgnoreTypeTreeChanges", $"{buildReport.Summary.IgnoreTypeTreeChanges}");
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BindListViewItem("ReplaceAssetPathWithAddress", $"{buildReport.Summary.ReplaceAssetPathWithAddress}");
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BindListViewItem(string.Empty, string.Empty);
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BindListViewHeader("Build Results");
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@@ -16,6 +16,13 @@ namespace YooAsset
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/// <summary>
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/// 文件格式版本
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/// </summary>
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public const string FileVersion = "2025.8.28";
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public const string FileVersion = "2025.9.30";
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public const string VERSION_2025_8_28 = "2025.8.28";
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public const string VERSION_2025_9_30 = "2025.9.30";
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/// <summary>
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/// 版本兼容
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/// </summary>
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public const bool BackwardCompatible = true;
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}
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}
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@@ -62,6 +62,7 @@ namespace YooAsset
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buffer.WriteBool(manifest.SupportExtensionless);
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buffer.WriteBool(manifest.LocationToLower);
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buffer.WriteBool(manifest.IncludeAssetGUID);
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buffer.WriteBool(manifest.ReplaceAssetPathWithAddress);
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buffer.WriteInt32(manifest.OutputNameStyle);
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buffer.WriteInt32(manifest.BuildBundleType);
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buffer.WriteUTF8(manifest.BuildPipeline);
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@@ -129,7 +130,7 @@ namespace YooAsset
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}
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// 初始化资源清单
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InitManifest(manifest);
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manifest.Initialize();
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return manifest;
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}
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@@ -144,38 +145,6 @@ namespace YooAsset
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return operation.Manifest;
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}
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/// <summary>
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/// 初始化资源清单
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/// </summary>
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public static void InitManifest(PackageManifest manifest)
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{
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// 填充资源包内包含的主资源列表
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foreach (var packageAsset in manifest.AssetList)
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{
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int bundleID = packageAsset.BundleID;
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if (bundleID >= 0 && bundleID < manifest.BundleList.Count)
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{
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var packageBundle = manifest.BundleList[bundleID];
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packageBundle.IncludeMainAssets.Add(packageAsset);
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}
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else
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{
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throw new Exception($"Invalid bundle id : {bundleID} Asset path : {packageAsset.AssetPath}");
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}
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}
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// 填充资源包引用关系
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for (int index = 0; index < manifest.BundleList.Count; index++)
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{
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var sourceBundle = manifest.BundleList[index];
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foreach (int dependIndex in sourceBundle.DependBundleIDs)
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{
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var dependBundle = manifest.BundleList[dependIndex];
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dependBundle.AddReferenceBundleID(index);
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}
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}
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}
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/// <summary>
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/// 获取资源文件的后缀名
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/// </summary>
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@@ -84,7 +84,10 @@ namespace YooAsset
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// 读取文件版本
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string fileVersion = _buffer.ReadUTF8();
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if (fileVersion != ManifestDefine.FileVersion)
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Version fileVer = new Version(fileVersion);
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Version ver2025_8_28 = new Version(ManifestDefine.VERSION_2025_8_28);
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Version ver2025_9_30 = new Version(ManifestDefine.VERSION_2025_9_30);
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if (fileVer < ver2025_8_28)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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@@ -99,6 +102,10 @@ namespace YooAsset
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Manifest.SupportExtensionless = _buffer.ReadBool();
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Manifest.LocationToLower = _buffer.ReadBool();
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Manifest.IncludeAssetGUID = _buffer.ReadBool();
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if (fileVer >= ver2025_9_30)
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Manifest.ReplaceAssetPathWithAddress = _buffer.ReadBool();
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else
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Manifest.ReplaceAssetPathWithAddress = false;
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Manifest.OutputNameStyle = _buffer.ReadInt32();
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Manifest.BuildBundleType = _buffer.ReadInt32();
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Manifest.BuildPipeline = _buffer.ReadUTF8();
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@@ -109,6 +116,8 @@ namespace YooAsset
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// 检测配置
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if (Manifest.EnableAddressable && Manifest.LocationToLower)
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throw new System.Exception("Addressable not support location to lower !");
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if (Manifest.EnableAddressable == false && Manifest.ReplaceAssetPathWithAddress)
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throw new System.Exception("Replace asset path with address need enable Addressable !");
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_steps = ESteps.PrepareAssetList;
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}
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@@ -122,16 +131,31 @@ namespace YooAsset
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}
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if (_steps == ESteps.DeserializeAssetList)
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{
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bool replaceAssetPath = false;
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if (UnityEngine.Application.isPlaying)
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{
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if (Manifest.EnableAddressable && Manifest.ReplaceAssetPathWithAddress)
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replaceAssetPath = true;
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}
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while (_packageAssetCount > 0)
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{
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var packageAsset = new PackageAsset();
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packageAsset.Address = _buffer.ReadUTF8();
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packageAsset.AssetPath = _buffer.ReadUTF8();
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if (replaceAssetPath)
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{
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packageAsset.AssetPath = packageAsset.Address;
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_buffer.SkipUTF8(); //跳过解析AssetPath
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}
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else
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{
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packageAsset.AssetPath = _buffer.ReadUTF8();
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}
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packageAsset.AssetGUID = _buffer.ReadUTF8();
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packageAsset.AssetTags = _buffer.ReadUTF8Array();
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packageAsset.BundleID = _buffer.ReadInt32();
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packageAsset.DependBundleIDs = _buffer.ReadInt32Array();
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FillAssetCollection(Manifest, packageAsset);
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FillAssetCollection(Manifest, packageAsset, replaceAssetPath);
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_packageAssetCount--;
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Progress = 1f - _packageAssetCount / _progressTotalValue;
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@@ -181,7 +205,7 @@ namespace YooAsset
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if (_steps == ESteps.InitManifest)
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{
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ManifestTools.InitManifest(Manifest);
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Manifest.Initialize();
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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@@ -228,7 +252,7 @@ namespace YooAsset
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else
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manifest.AssetPathMapping2 = new Dictionary<string, string>();
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}
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private void FillAssetCollection(PackageManifest manifest, PackageAsset packageAsset)
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private void FillAssetCollection(PackageManifest manifest, PackageAsset packageAsset, bool replaceAssetPath)
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{
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// 添加到列表集合
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manifest.AssetList.Add(packageAsset);
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@@ -274,7 +298,7 @@ namespace YooAsset
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}
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// 添加可寻址地址
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if (manifest.EnableAddressable)
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if (manifest.EnableAddressable && replaceAssetPath == false)
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{
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string location = packageAsset.Address;
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if (string.IsNullOrEmpty(location) == false)
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@@ -28,6 +28,11 @@ namespace YooAsset
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/// </summary>
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public bool IncludeAssetGUID;
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/// <summary>
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||||
/// 使用可寻址地址代替资源路径
|
||||
/// </summary>
|
||||
public bool ReplaceAssetPathWithAddress;
|
||||
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||||
/// <summary>
|
||||
/// 文件名称样式
|
||||
/// </summary>
|
||||
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||||
@@ -36,6 +36,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IncludeAssetGUID;
|
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||||
/// <summary>
|
||||
/// 使用可寻址地址代替资源路径
|
||||
/// </summary>
|
||||
public bool ReplaceAssetPathWithAddress;
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||||
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||||
/// <summary>
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||||
/// 文件名称样式
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/// </summary>
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||||
@@ -113,6 +118,38 @@ namespace YooAsset
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||||
public Dictionary<string, PackageBundle> BundleDic3;
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||||
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/// <summary>
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||||
/// 初始化资源清单
|
||||
/// </summary>
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||||
public void Initialize()
|
||||
{
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||||
// 填充资源包内包含的主资源列表
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||||
foreach (var packageAsset in AssetList)
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||||
{
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int bundleID = packageAsset.BundleID;
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if (bundleID >= 0 && bundleID < BundleList.Count)
|
||||
{
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||||
var packageBundle = BundleList[bundleID];
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||||
packageBundle.IncludeMainAssets.Add(packageAsset);
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||||
}
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||||
else
|
||||
{
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||||
throw new Exception($"Invalid bundle id : {bundleID} Asset path : {packageAsset.AssetPath}");
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||||
}
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||||
}
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||||
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||||
// 填充资源包引用关系
|
||||
for (int index = 0; index < BundleList.Count; index++)
|
||||
{
|
||||
var sourceBundle = BundleList[index];
|
||||
foreach (int dependIndex in sourceBundle.DependBundleIDs)
|
||||
{
|
||||
var dependBundle = BundleList[dependIndex];
|
||||
dependBundle.AddReferenceBundleID(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹的详细信息
|
||||
/// </summary>
|
||||
@@ -124,6 +161,7 @@ namespace YooAsset
|
||||
details.SupportExtensionless = SupportExtensionless;
|
||||
details.LocationToLower = LocationToLower;
|
||||
details.IncludeAssetGUID = IncludeAssetGUID;
|
||||
details.ReplaceAssetPathWithAddress = ReplaceAssetPathWithAddress;
|
||||
details.OutputNameStyle = OutputNameStyle;
|
||||
details.BuildBundleType = BuildBundleType;
|
||||
details.BuildPipeline = BuildPipeline;
|
||||
|
||||
@@ -120,6 +120,15 @@ namespace YooAsset
|
||||
return (ulong)ReadInt64();
|
||||
}
|
||||
|
||||
public void SkipUTF8()
|
||||
{
|
||||
ushort count = ReadUInt16();
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
CheckReaderIndex(count);
|
||||
_index += count;
|
||||
}
|
||||
public string ReadUTF8()
|
||||
{
|
||||
ushort count = ReadUInt16();
|
||||
|
||||
Reference in New Issue
Block a user