update yooasset2.0

This commit is contained in:
hevinci
2023-09-20 16:09:52 +08:00
parent 880b6d429d
commit 01cf9ccd54
369 changed files with 6557 additions and 5490 deletions

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fileFormatVersion: 2
guid: 950b38743cf6b74419af76ab327206ed
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建内容打包")]
public class TaskBuilding_BBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public AssetBundleManifest UnityManifest;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null)
{
throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext);
}
}
}

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fileFormatVersion: 2
guid: d10c8f8b9937fe848b2cb0cc0836280d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝内置文件")]
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
}

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fileFormatVersion: 2
guid: 80c30fb9eb35a514daadefa4a2fb4f28
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
}
}
}

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fileFormatVersion: 2
guid: db8a306d84a7b284f9acc8925cfaf812
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作包裹")]
public class TaskCreatePackage_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
{
CopyPackageFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

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fileFormatVersion: 2
guid: 509e58fe0b061a54795f60209fbbbb5a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("创建构建报告文件")]
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

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fileFormatVersion: 2
guid: cb66f3d5c56a85643a0e009d59079e54
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("资源包加密")]
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

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fileFormatVersion: 2
guid: 6e871faedf2401c4c9225eb9815c5aa0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("获取资源构建内容")]
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

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fileFormatVersion: 2
guid: b621fbca3fe162448bda8c817daa101a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("资源构建准备工作")]
public class TaskPrepare_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测Unity版本
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
BuildLogger.Warning("Unity2021版本开始内置构建管线不再维护推荐使用可编程构建管线SBP");
}
#endif
}
}
}

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fileFormatVersion: 2
guid: 6dc94501197179048b85b6e959c50e9c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
return crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
}
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

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fileFormatVersion: 2
guid: 26a84c5ae3c1a344883de3f85d48c952
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
BuildLogger.Log("构建结果验证成功!");
}
}
}

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fileFormatVersion: 2
guid: b883ac0c3c25e8143847a9326e2961cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuiltinBuildParameters : BuildParameters
{
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetBundleBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
}
}

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fileFormatVersion: 2
guid: cd05d8038cf42e54e974483bb5da4198
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
{
public class BuiltinBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_BBP(), //前期准备工作
new TaskGetBuildMap_BBP(), //获取构建列表
new TaskBuilding_BBP(), //开始执行构建
new TaskVerifyBuildResult_BBP(), //验证构建结果
new TaskUpdateBundleInfo_BBP(), //更新资源包信息
new TaskCreateManifest_BBP(), //创建清单文件
new TaskCreateReport_BBP(), //创建报告文件
new TaskCreatePackage_BBP(), //制作包裹
new TaskCopyBuildinFiles_BBP(), //拷贝内置文件
};
return pipeline;
}
}
}

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fileFormatVersion: 2
guid: 62d7756143e561843800bc521b5e090f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: