mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-30 21:48:47 +00:00
update yooasset2.0
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@@ -148,17 +148,6 @@ namespace YooAsset.Editor
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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// 检测是否为原生资源打包规则
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
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// 检测原生资源包的收集器类型
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if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
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throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
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if (string.IsNullOrEmpty(CollectPath))
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throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
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// 收集打包资源
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if (AssetDatabase.IsValidFolder(CollectPath))
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{
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@@ -166,11 +155,11 @@ namespace YooAsset.Editor
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
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foreach (string assetPath in findAssets)
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{
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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if (IsValidateAsset(command, assetPath) && IsCollectAsset(assetPath))
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{
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if (result.ContainsKey(assetPath) == false)
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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@@ -183,9 +172,9 @@ namespace YooAsset.Editor
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else
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{
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string assetPath = CollectPath;
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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if (IsValidateAsset(command, assetPath) && IsCollectAsset(assetPath))
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
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result.Add(assetPath, collectAssetInfo);
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}
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else
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@@ -220,22 +209,22 @@ namespace YooAsset.Editor
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return result.Values.ToList();
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}
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
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private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
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{
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string address = GetAddress(command, group, assetPath);
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string bundleName = GetBundleName(command, group, assetPath);
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List<string> assetTags = GetAssetTags(group);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
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CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags);
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// 注意:模拟构建模式下不需要收集依赖资源
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if (command.BuildMode == EBuildMode.SimulateBuild)
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collectAssetInfo.DependAssets = new List<string>();
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else
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collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
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collectAssetInfo.DependAssets = GetAllDependencies(command, assetPath);
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return collectAssetInfo;
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}
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private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
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private bool IsValidateAsset(CollectCommand command, string assetPath)
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{
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if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
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{
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@@ -252,33 +241,9 @@ namespace YooAsset.Editor
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if (assetType == typeof(LightingDataAsset))
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return false;
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// 检测原生文件是否合规
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if (isRawFilePackRule)
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// 忽略Unity引擎无法识别的文件
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if (command.IgnoreDefaultType)
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{
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string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
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if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
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extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
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extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
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extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
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{
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UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
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return false;
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}
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// 注意:原生文件只支持无依赖关系的资源
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/*
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string[] depends = AssetDatabase.GetDependencies(assetPath, true);
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if (depends.Length != 1)
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{
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UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
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return false;
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}
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*/
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}
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else
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{
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// 忽略Unity无法识别的无效文件
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// 注意:只对非原生文件收集器处理
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if (assetType == typeof(UnityEditor.DefaultAsset))
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{
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UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
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@@ -317,14 +282,14 @@ namespace YooAsset.Editor
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{
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// 获取着色器打包规则结果
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PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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return packRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
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}
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else
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{
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// 获取其它资源打包规则结果
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
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return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
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return packRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
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}
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}
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private List<string> GetAssetTags(AssetBundleCollectorGroup group)
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@@ -334,7 +299,7 @@ namespace YooAsset.Editor
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tags.AddRange(temper);
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return tags;
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}
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private List<string> GetAllDependencies(string mainAssetPath)
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private List<string> GetAllDependencies(CollectCommand command, string mainAssetPath)
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{
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string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
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List<string> result = new List<string>(depends.Length);
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@@ -344,10 +309,8 @@ namespace YooAsset.Editor
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if (assetPath == mainAssetPath)
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continue;
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if (IsValidateAsset(assetPath, false))
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{
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if (IsValidateAsset(command, assetPath))
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result.Add(assetPath);
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}
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}
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return result;
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}
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