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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-24 09:40:11 +00:00
update yooasset2.0
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@@ -36,9 +36,9 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取主资源包全名称
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/// 获取资源包全名称
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/// </summary>
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public string GetMainBundleName(string packageName, bool uniqueBundleName)
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public string GetBundleName(string packageName, bool uniqueBundleName)
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{
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string fullName;
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string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
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@@ -48,24 +48,6 @@ namespace YooAsset.Editor
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fullName = $"{bundleName}.{_bundleExtension}";
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return fullName.ToLower();
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}
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/// <summary>
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/// 获取共享资源包全名称
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/// </summary>
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public string GetShareBundleName(string packageName, bool uniqueBundleName)
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{
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// 注意:冗余的共享资源包名返回空
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if (string.IsNullOrEmpty(_bundleName) && string.IsNullOrEmpty(_bundleExtension))
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return string.Empty;
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string fullName;
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string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
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if (uniqueBundleName)
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fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
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else
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fullName = $"share_{bundleName}.{_bundleExtension}";
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return fullName.ToLower();
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}
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}
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/// <summary>
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@@ -77,10 +59,5 @@ namespace YooAsset.Editor
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/// 获取打包规则结果
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/// </summary>
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PackRuleResult GetPackRuleResult(PackRuleData data);
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/// <summary>
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/// 是否为原生文件打包规则
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/// </summary>
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bool IsRawFilePackRule();
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}
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}
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