mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-19 14:50:10 +00:00
update test sample
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@@ -71,7 +71,7 @@ public static class TestPackageBuilder
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buildParameters.ClearBuildCacheFiles = true;
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buildParameters.UseAssetDependencyDB = true;
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buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
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buildParameters.EncryptionServices = new FileStreamEncryption();
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buildParameters.EncryptionServices = new FileStreamTestEncryption();
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var pipeline = new ScriptableBuildPipeline();
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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@@ -108,7 +108,7 @@ public static class TestPackageBuilder
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buildParameters.CompressOption = ECompressOption.LZ4;
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buildParameters.ClearBuildCacheFiles = true;
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buildParameters.UseAssetDependencyDB = true;
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buildParameters.EncryptionServices = new FileStreamEncryption();
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buildParameters.EncryptionServices = new FileStreamTestEncryption();
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var pipeline = new BuiltinBuildPipeline();
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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@@ -60,7 +60,7 @@ public class T2_TestBuldinFileSystem : IPrebuildSetup, IPostBuildCleanup
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// 初始化资源包
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var initParams = new OfflinePlayModeParameters();
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var decryption = new FileStreamDecryption();
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var decryption = new FileStreamTestDecryption();
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initParams.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(decryption, packageRoot);
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var initializeOp = package.InitializeAsync(initParams);
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yield return initializeOp;
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@@ -34,7 +34,7 @@ public class TestBundleEncryption
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/// <summary>
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/// 文件流加密方式
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/// </summary>
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public class FileStreamEncryption : IEncryptionServices
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public class FileStreamTestEncryption : IEncryptionServices
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{
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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{
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@@ -64,7 +64,7 @@ public class FileStreamEncryption : IEncryptionServices
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/// <summary>
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/// 文件偏移加密方式
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/// </summary>
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public class FileOffsetEncryption : IEncryptionServices
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public class FileOffsetTestEncryption : IEncryptionServices
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{
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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{
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@@ -119,7 +119,7 @@ public class BundleStream : FileStream
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/// <summary>
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/// 资源文件流解密类
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/// </summary>
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public class FileStreamDecryption : IDecryptionServices
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public class FileStreamTestDecryption : IDecryptionServices
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{
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/// <summary>
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/// 同步方式获取解密的资源包对象
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@@ -172,7 +172,7 @@ public class FileStreamDecryption : IDecryptionServices
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/// <summary>
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/// 资源文件偏移解密类
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/// </summary>
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public class FileOffsetDecryption : IDecryptionServices
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public class FileOffsetTestDecryption : IDecryptionServices
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{
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/// <summary>
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/// 同步方式获取解密的资源包对象
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@@ -224,7 +224,7 @@ public class FileOffsetDecryption : IDecryptionServices
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/// WebGL平台解密类
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/// 注意:WebGL平台支持内存解密
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/// </summary>
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public class WebFileStreamDecryption : IWebDecryptionServices
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public class WebFileStreamTestDecryption : IWebDecryptionServices
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{
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public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
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{
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