mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-26 02:30:18 +00:00
update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot 2. 新增了BuildParameters.StreamingAssetsRoot字段
This commit is contained in:
@@ -63,7 +63,7 @@ namespace YooAsset.Editor
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
_buildOutputField = root.Q<TextField>("BuildOutput");
|
||||
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
|
||||
_buildOutputField.SetEnabled(false);
|
||||
@@ -266,9 +266,9 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void ExecuteBuild()
|
||||
{
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
BuildParameters buildParameters = new BuildParameters();
|
||||
buildParameters.OutputRoot = defaultOutputRoot;
|
||||
buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildTarget = _buildTarget;
|
||||
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
|
||||
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
|
||||
|
||||
Reference in New Issue
Block a user