mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-21 07:50:20 +00:00
update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot 2. 新增了BuildParameters.StreamingAssetsRoot字段
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@@ -16,11 +16,27 @@ namespace YooAsset.Editor
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// 检测构建参数合法性
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if (buildParameters.BuildTarget == BuildTarget.NoTarget)
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throw new Exception("请选择目标平台");
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throw new Exception("请选择目标平台!");
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if (string.IsNullOrEmpty(buildParameters.PackageName))
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throw new Exception("包裹名称不能为空");
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throw new Exception("包裹名称不能为空!");
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if (string.IsNullOrEmpty(buildParameters.PackageVersion))
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throw new Exception("包裹版本不能为空");
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throw new Exception("包裹版本不能为空!");
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if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
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throw new Exception("构建输出的根目录为空!");
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if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
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throw new Exception("内置资源根目录为空!");
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if (buildParameters.SBPParameters == null)
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throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
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if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
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}
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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@@ -72,11 +88,10 @@ namespace YooAsset.Editor
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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{
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// 删除总目录
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string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
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if (EditorTools.DeleteDirectory(platformDirectory))
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string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"删除平台总目录:{platformDirectory}");
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BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
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}
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}
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