mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
update AssetBundleCollector
This commit is contained in:
@@ -0,0 +1,21 @@
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namespace YooAsset.Editor
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{
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[DisplayName("启用分组")]
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public class EnableGroup : IActiveRule
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{
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public bool IsActiveGroup()
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{
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return true;
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}
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}
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[DisplayName("禁用分组")]
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public class DisableGroup : IActiveRule
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{
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public bool IsActiveGroup()
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{
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return false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2cfd65b3b7663b247b2df16077f4ef17
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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using System.IO;
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namespace YooAsset.Editor
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{
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[DisplayName("定位地址: 文件名")]
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public class AddressByFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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return Path.GetFileNameWithoutExtension(data.AssetPath);
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}
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}
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[DisplayName("定位地址: 文件路径")]
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public class AddressByFilePath : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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return data.AssetPath;
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}
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}
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[DisplayName("定位地址: 分组名_文件名")]
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public class AddressByGroupAndFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
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return $"{data.GroupName}_{fileName}";
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}
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}
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[DisplayName("定位地址: 文件夹名_文件名")]
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public class AddressByFolderAndFileName : IAddressRule
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{
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string IAddressRule.GetAssetAddress(AddressRuleData data)
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{
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string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
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FileInfo fileInfo = new FileInfo(data.AssetPath);
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return $"{fileInfo.Directory.Name}_{fileName}";
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6df37bfd87103a54ca60c0c467a5f33b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,81 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class DefaultFilterRule
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{
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/// <summary>
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/// 忽略的文件类型
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/// </summary>
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private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
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/// <summary>
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/// 查询是否为忽略文件
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/// </summary>
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public static bool IsIgnoreFile(string fileExtension)
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{
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return _ignoreFileExtensions.Contains(fileExtension);
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}
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}
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[DisplayName("收集所有资源")]
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public class CollectAll : IFilterRule
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{
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public bool IsCollectAsset(FilterRuleData data)
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{
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return true;
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}
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}
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[DisplayName("收集场景")]
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public class CollectScene : IFilterRule
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{
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".unity";
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}
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}
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[DisplayName("收集预制体")]
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public class CollectPrefab : IFilterRule
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{
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".prefab";
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}
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}
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[DisplayName("收集精灵类型的纹理")]
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public class CollectSprite : IFilterRule
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{
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public bool IsCollectAsset(FilterRuleData data)
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{
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var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
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if (mainAssetType == typeof(Texture2D))
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{
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var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
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if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
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return true;
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else
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return false;
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}
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else
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{
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return false;
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}
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}
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}
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[DisplayName("收集着色器变种集合")]
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public class CollectShaderVariants : IFilterRule
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{
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".shadervariants";
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a74c81d149472fb4c960a1db1fd8accc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,196 @@
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using System;
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using System.IO;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class DefaultPackRule
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{
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/// <summary>
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/// AssetBundle文件的后缀名
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/// </summary>
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public const string AssetBundleFileExtension = "bundle";
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/// <summary>
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/// 原生文件的后缀名
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/// </summary>
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public const string RawFileExtension = "rawfile";
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/// <summary>
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/// Unity着色器资源包名称
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/// </summary>
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public const string ShadersBundleName = "unityshaders";
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public static PackRuleResult CreateShadersPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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/// 以文件路径作为资源包名
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/// 注意:每个文件独自打资源包
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
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/// </summary>
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[DisplayName("资源包名: 文件路径")]
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public class PackSeparately : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = PathUtility.RemoveExtension(data.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return false;
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}
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}
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/// <summary>
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/// 以父类文件夹路径作为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
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/// </summary>
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[DisplayName("资源包名: 父类文件夹路径")]
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public class PackDirectory : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = Path.GetDirectoryName(data.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return false;
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}
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}
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/// <summary>
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/// 以收集器路径下顶级文件夹为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
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/// </summary>
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[DisplayName("资源包名: 收集器下顶级文件夹路径")]
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public class PackTopDirectory : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
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assetPath = assetPath.TrimStart('/');
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string[] splits = assetPath.Split('/');
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if (splits.Length > 0)
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{
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if (Path.HasExtension(splits[0]))
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throw new Exception($"Not found root directory : {assetPath}");
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string bundleName = $"{data.CollectPath}/{splits[0]}";
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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else
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{
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throw new Exception($"Not found root directory : {assetPath}");
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}
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return false;
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}
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}
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/// <summary>
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/// 以收集器路径作为资源包名
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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[DisplayName("资源包名: 收集器路径")]
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public class PackCollector : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName;
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string collectPath = data.CollectPath;
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if (AssetDatabase.IsValidFolder(collectPath))
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{
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bundleName = collectPath;
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}
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else
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{
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bundleName = PathUtility.RemoveExtension(collectPath);
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}
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return false;
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}
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}
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/// <summary>
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/// 以分组名称作为资源包名
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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[DisplayName("资源包名: 分组名称")]
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public class PackGroup : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = data.GroupName;
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return false;
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}
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}
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/// <summary>
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/// 打包原生文件
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/// </summary>
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[DisplayName("打包原生文件")]
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public class PackRawFile : IPackRule
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{
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PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
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{
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string bundleName = data.AssetPath;
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
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return result;
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return true;
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}
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}
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/// <summary>
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/// 打包着色器变种集合
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/// </summary>
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[DisplayName("打包着色器变种集合文件")]
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public class PackShaderVariants : IPackRule
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{
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public PackRuleResult GetPackRuleResult(PackRuleData data)
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{
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return DefaultPackRule.CreateShadersPackRuleResult();
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}
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bool IPackRule.IsRawFilePackRule()
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{
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return false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4a924dc0a22fc104781bf9aaadd60c29
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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using System;
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using System.IO;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class DefaultShareAssetPackRule : IShareAssetPackRule
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{
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public PackRuleResult GetPackRuleResult(string assetPath)
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{
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string bundleName = Path.GetDirectoryName(assetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3b8606481370397489cb3aa21e726d9a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user