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https://github.com/tuyoogame/YooAsset.git
synced 2026-05-24 09:40:11 +00:00
update editor
1. 编辑器界面支持本地化配置。 2. 资源构建过程中的异常输出增加错误码提示。 3. 修复了资源构建界面乱码问题。 4. 修复了自动收集着色器对依赖资源无效的问题。
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@@ -71,14 +71,13 @@ namespace YooAsset.Editor
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/// 资源包加密服务类
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/// </summary>
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public IEncryptionServices EncryptionServices;
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private string _pipelineOutputDirectory = string.Empty;
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private string _packageOutputDirectory = string.Empty;
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private string _packageRootDirectory = string.Empty;
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private string _buildinRootDirectory = string.Empty;
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/// <summary>
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/// 检测构建参数是否合法
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/// </summary>
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@@ -86,25 +85,46 @@ namespace YooAsset.Editor
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{
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// 检测当前是否正在构建资源包
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if (UnityEditor.BuildPipeline.isBuildingPlayer)
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throw new Exception("当前正在构建资源包,请结束后再试");
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// 检测构建参数合法性
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if (BuildTarget == BuildTarget.NoTarget)
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throw new Exception("请选择目标平台!");
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if (string.IsNullOrEmpty(PackageName))
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throw new Exception("包裹名称不能为空!");
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if (string.IsNullOrEmpty(PackageVersion))
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throw new Exception("包裹版本不能为空!");
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if (string.IsNullOrEmpty(BuildOutputRoot))
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throw new Exception("构建输出的根目录为空!");
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if (string.IsNullOrEmpty(BuildinFileRoot))
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throw new Exception("内置资源根目录为空!");
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
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throw new Exception(message);
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}
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// 检测是否有未保存场景
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if (BuildMode != EBuildMode.SimulateBuild)
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{
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if (EditorTools.HasDirtyScenes())
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throw new Exception("检测到未保存的场景文件");
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
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throw new Exception(message);
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}
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}
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// 检测构建参数合法性
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if (BuildTarget == BuildTarget.NoTarget)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(PackageName))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(PackageVersion))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(BuildOutputRoot))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
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throw new Exception(message);
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}
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if (string.IsNullOrEmpty(BuildinFileRoot))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
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throw new Exception(message);
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}
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// 强制构建删除包裹目录
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@@ -113,7 +133,7 @@ namespace YooAsset.Editor
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string packageRootDirectory = GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
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BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
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}
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}
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@@ -122,14 +142,17 @@ namespace YooAsset.Editor
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{
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string packageOutputDirectory = GetPackageOutputDirectory();
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if (Directory.Exists(packageOutputDirectory))
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throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
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throw new Exception(message);
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}
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}
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// 如果输出目录不存在
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string pipelineOutputDirectory = GetPipelineOutputDirectory();
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if (EditorTools.CreateDirectory(pipelineOutputDirectory))
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{
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BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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}
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