mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-30 13:38:46 +00:00
update editor
1. 编辑器界面支持本地化配置。 2. 资源构建过程中的异常输出增加错误码提示。 3. 修复了资源构建界面乱码问题。 4. 修复了自动收集着色器对依赖资源无效的问题。
This commit is contained in:
@@ -76,7 +76,7 @@ namespace YooAsset.Editor
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// 刷新目录
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AssetDatabase.Refresh();
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BuildLogger.Log($"内置文件拷贝完成:{buildinRootDirectory}");
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BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
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}
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}
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}
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@@ -3,9 +3,6 @@ using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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public class ManifestContext : IContextObject
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@@ -55,7 +52,7 @@ namespace YooAsset.Editor
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string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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ManifestTools.SerializeToJson(filePath, manifest);
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BuildLogger.Log($"创建补丁清单文件:{filePath}");
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BuildLogger.Log($"Create package manifest file: {filePath}");
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}
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// 创建补丁清单二进制文件
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@@ -65,7 +62,7 @@ namespace YooAsset.Editor
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string filePath = $"{packageOutputDirectory}/{fileName}";
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ManifestTools.SerializeToBinary(filePath, manifest);
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packageHash = HashUtility.FileMD5(filePath);
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BuildLogger.Log($"创建补丁清单文件:{filePath}");
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BuildLogger.Log($"Create package manifest file: {filePath}");
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ManifestContext manifestContext = new ManifestContext();
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byte[] bytesData = FileUtility.ReadAllBytes(filePath);
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@@ -78,7 +75,7 @@ namespace YooAsset.Editor
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string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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FileUtility.WriteAllText(filePath, packageHash);
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BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
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BuildLogger.Log($"Create package manifest hash file: {filePath}");
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}
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// 创建补丁清单版本文件
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@@ -86,7 +83,7 @@ namespace YooAsset.Editor
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string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
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BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
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BuildLogger.Log($"Create package manifest version file: {filePath}");
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}
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}
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@@ -190,7 +187,8 @@ namespace YooAsset.Editor
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else
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{
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// 注意:SBP构建管线会自动剔除一些冗余资源的引用关系,导致游离资源包没有被任何主资源包引用。
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UnityEngine.Debug.LogWarning($"发现游离的资源包 {index} ! {packageBundle.BundleName}");
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string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
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BuildLogger.Warning(warning);
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}
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}
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}
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@@ -213,7 +211,7 @@ namespace YooAsset.Editor
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{
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if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
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{
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throw new Exception($"Not found cached bundle ID : {bundleName}");
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throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
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}
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return value;
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}
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@@ -112,7 +112,7 @@ namespace YooAsset.Editor
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string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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BuildReport.Serialize(filePath, buildReport);
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BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
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BuildLogger.Log($"Create build report file: {filePath}");
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}
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/// <summary>
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@@ -148,7 +148,7 @@ namespace YooAsset.Editor
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}
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if (findAssetInfo == null)
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{
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throw new Exception($"Not found asset {assetPath} in bunlde {bundleName}");
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throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
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}
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foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
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{
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@@ -27,7 +27,6 @@ namespace YooAsset.Editor
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EncryptFileInfo fileInfo = new EncryptFileInfo();
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fileInfo.BundleName = bundleInfo.BundleName;
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fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
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var encryptResult = encryptionServices.Encrypt(fileInfo);
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if (encryptResult.Encrypted)
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{
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@@ -35,7 +34,7 @@ namespace YooAsset.Editor
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FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
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bundleInfo.EncryptedFilePath = filePath;
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bundleInfo.Encrypted = true;
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BuildLogger.Log($"Bundle文件加密完成:{filePath}");
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BuildLogger.Log($"Bundle file encryption complete: {filePath}");
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}
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else
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{
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@@ -43,7 +42,7 @@ namespace YooAsset.Editor
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}
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// 进度条
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EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
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EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
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}
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EditorTools.ClearProgressBar();
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}
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@@ -26,7 +26,7 @@ namespace YooAsset.Editor
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// 2. 剔除未被引用的依赖项资源
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RemoveZeroReferenceAssets(allCollectAssetInfos);
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// 3. 录入所有收集器收集的资源
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// 3. 录入所有收集器主动收集的资源
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foreach (var collectAssetInfo in allCollectAssetInfos)
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{
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if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetPath) == false)
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@@ -36,7 +36,8 @@ namespace YooAsset.Editor
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if (collectAssetInfo.AssetTags.Count > 0)
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{
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collectAssetInfo.AssetTags.Clear();
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BuildLogger.Warning($"The tags has been cleared ! {collectAssetInfo.AssetPath} ");
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string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetPath}");
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BuildLogger.Warning(warning);
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}
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}
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@@ -50,7 +51,7 @@ namespace YooAsset.Editor
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}
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}
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// 4. 录入所有收集资源的依赖资源
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// 4. 录入所有收集资源依赖的其它资源
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foreach (var collectAssetInfo in allCollectAssetInfos)
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{
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string bundleName = collectAssetInfo.BundleName;
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@@ -83,12 +84,27 @@ namespace YooAsset.Editor
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allBuildAssetInfos[collectAssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
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}
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// 6. 记录关键信息
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// 6. 自动收集所有依赖的着色器
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if (collectResult.Command.AutoCollectShaders)
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{
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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if (buildAssetInfo.CollectorType == ECollectorType.None)
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{
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if (buildAssetInfo.AssetType == typeof(UnityEngine.Shader) || buildAssetInfo.AssetType == typeof(UnityEngine.ShaderVariantCollection))
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{
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buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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}
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}
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}
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}
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// 7. 记录关键信息
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BuildMapContext context = new BuildMapContext();
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context.AssetFileCount = allBuildAssetInfos.Count;
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context.Command = collectResult.Command;
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// 7. 记录冗余资源
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// 8. 记录冗余资源
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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if (buildAssetInfo.IsRedundancyAsset())
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@@ -103,7 +119,7 @@ namespace YooAsset.Editor
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}
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}
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// 8. 移除不参与构建的资源
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// 9. 移除不参与构建的资源
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List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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@@ -115,10 +131,13 @@ namespace YooAsset.Editor
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allBuildAssetInfos.Remove(removeValue.AssetPath);
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}
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// 9. 构建资源列表
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// 10. 构建资源列表
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var allPackAssets = allBuildAssetInfos.Values.ToList();
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if (allPackAssets.Count == 0)
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throw new Exception("构建的资源列表不能为空");
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackAssetListIsEmpty, "The pack asset info is empty !");
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throw new Exception(message);
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}
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foreach (var assetInfo in allPackAssets)
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{
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context.PackAsset(assetInfo);
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@@ -162,7 +181,8 @@ namespace YooAsset.Editor
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// 4. 移除所有零引用的依赖资源
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foreach (var removeValue in removeList)
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{
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BuildLogger.Warning($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
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string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetPath}");
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BuildLogger.Warning(warning);
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allCollectAssetInfos.Remove(removeValue);
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}
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}
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@@ -23,7 +23,10 @@ namespace YooAsset.Editor
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// NOTE:检测文件名长度不要超过260字符。
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string fileName = bundleInfo.BundleName;
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if (fileName.Length >= 260)
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throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.CharactersOverTheLimit, $"Bundle file name character count exceeds limit : {fileName}");
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throw new Exception(message);
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}
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}
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// 2.更新构建输出的文件路径
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@@ -7,7 +7,6 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute("资源构建内容打包")]
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public class TaskBuilding_BBP : IBuildTask
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{
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public class BuildResultContext : IContextObject
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@@ -29,22 +28,26 @@ namespace YooAsset.Editor
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// 开始构建
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
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AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
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if (buildResults == null)
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AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
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if (unityManifest == null)
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{
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throw new Exception("构建过程中发生错误!");
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
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throw new Exception(message);
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}
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if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
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{
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string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
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if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
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throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
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throw new Exception(message);
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}
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}
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BuildLogger.Log("Unity引擎打包成功!");
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BuildLogger.Log("UnityEngine build success !");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.UnityManifest = buildResults;
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buildResultContext.UnityManifest = unityManifest;
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context.SetContextObject(buildResultContext);
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}
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}
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@@ -6,7 +6,6 @@ using UnityEngine;
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namespace YooAsset.Editor
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{
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[TaskAttribute("拷贝内置文件")]
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public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@@ -5,7 +5,6 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute("创建清单文件")]
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public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
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{
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private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute("制作包裹")]
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public class TaskCreatePackage_BBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@@ -13,18 +12,18 @@ namespace YooAsset.Editor
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
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{
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CopyPackageFiles(buildParameters, buildMapContext);
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CreatePackageCatalog(buildParameters, buildMapContext);
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}
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}
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/// <summary>
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/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
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BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
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// 拷贝UnityManifest序列化文件
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{
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@@ -46,7 +45,7 @@ namespace YooAsset.Editor
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
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EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
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EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
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}
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EditorTools.ClearProgressBar();
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}
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@@ -6,7 +6,6 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute("创建构建报告文件")]
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public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@@ -6,7 +6,6 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[TaskAttribute("资源包加密")]
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public class TaskEncryption_BBP : TaskEncryption, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@@ -7,7 +7,6 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute("获取资源构建内容")]
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public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@@ -6,7 +6,6 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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[TaskAttribute("资源构建准备工作")]
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public class TaskPrepare_BBP : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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@@ -22,7 +21,8 @@ namespace YooAsset.Editor
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#if UNITY_2021_3_OR_NEWER
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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BuildLogger.Warning("Unity2021版本开始内置构建管线不再维护,推荐使用可编程构建管线(SBP)!");
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string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
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BuildLogger.Warning(warning);
|
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}
|
||||
#endif
|
||||
}
|
||||
|
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@@ -6,7 +6,6 @@ using UnityEditor;
|
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||||
namespace YooAsset.Editor
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{
|
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[TaskAttribute("更新资源包信息")]
|
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public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
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@@ -28,9 +27,14 @@ namespace YooAsset.Editor
|
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var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
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var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
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if (hash.isValid)
|
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{
|
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return hash.ToString();
|
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}
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else
|
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throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
|
||||
{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
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throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
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protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
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@@ -46,9 +50,14 @@ namespace YooAsset.Editor
|
||||
{
|
||||
string filePath = bundleInfo.BuildOutputFilePath;
|
||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||
{
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return crc;
|
||||
}
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||||
else
|
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throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
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||||
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
||||
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||||
@@ -8,7 +8,6 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult_BBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -46,9 +45,12 @@ namespace YooAsset.Editor
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
@@ -57,12 +59,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("Build results verify success!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,15 +22,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_BBP(), //前期准备工作
|
||||
new TaskGetBuildMap_BBP(), //获取构建列表
|
||||
new TaskBuilding_BBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_BBP(), //验证构建结果
|
||||
new TaskUpdateBundleInfo_BBP(), //更新资源包信息
|
||||
new TaskCreateManifest_BBP(), //创建清单文件
|
||||
new TaskCreateReport_BBP(), //创建报告文件
|
||||
new TaskCreatePackage_BBP(), //制作包裹
|
||||
new TaskCopyBuildinFiles_BBP(), //拷贝内置文件
|
||||
new TaskPrepare_BBP(),
|
||||
new TaskGetBuildMap_BBP(),
|
||||
new TaskBuilding_BBP(),
|
||||
new TaskVerifyBuildResult_BBP(),
|
||||
new TaskUpdateBundleInfo_BBP(),
|
||||
new TaskCreateManifest_BBP(),
|
||||
new TaskCreateReport_BBP(),
|
||||
new TaskCreatePackage_BBP(),
|
||||
new TaskCopyBuildinFiles_BBP(),
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -6,7 +6,6 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("拷贝内置文件")]
|
||||
public class TaskCopyBuildinFiles_RFBP : TaskCopyBuildinFiles, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建清单文件")]
|
||||
public class TaskCreateManifest_RFBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("制作包裹")]
|
||||
public class TaskCreatePackage_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -13,19 +12,17 @@ namespace YooAsset.Editor
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CopyPackageFiles(buildParameters, buildMapContext);
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
@@ -33,7 +30,7 @@ namespace YooAsset.Editor
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建构建报告文件")]
|
||||
public class TaskCreateReport_RFBP : TaskCreateReport, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -7,7 +7,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("获取资源构建内容")]
|
||||
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -29,7 +28,10 @@ namespace YooAsset.Editor
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.MainAssets.Count != 1)
|
||||
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建准备工作")]
|
||||
public class TaskPrepare_RFBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -19,9 +18,15 @@ namespace YooAsset.Editor
|
||||
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新资源包信息")]
|
||||
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -22,14 +22,14 @@ namespace YooAsset.Editor
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_RFBP(), //前期准备工作
|
||||
new TaskGetBuildMap_RFBP(), //获取构建列表
|
||||
new TaskBuilding_RFBP(), //开始执行构建
|
||||
new TaskUpdateBundleInfo_RFBP(), //更新资源包信息
|
||||
new TaskCreateManifest_RFBP(), //创建清单文件
|
||||
new TaskCreateReport_RFBP(), //创建报告文件
|
||||
new TaskCreatePackage_RFBP(), //制作包裹
|
||||
new TaskCopyBuildinFiles_RFBP(), //拷贝内置文件
|
||||
new TaskPrepare_RFBP(),
|
||||
new TaskGetBuildMap_RFBP(),
|
||||
new TaskBuilding_RFBP(),
|
||||
new TaskUpdateBundleInfo_RFBP(),
|
||||
new TaskCreateManifest_RFBP(),
|
||||
new TaskCreateReport_RFBP(),
|
||||
new TaskCreatePackage_RFBP(),
|
||||
new TaskCopyBuildinFiles_RFBP(),
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ using UnityEditor.Build.Pipeline.Tasks;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建内容打包")]
|
||||
public class TaskBuilding_SBP : IBuildTask
|
||||
{
|
||||
public class BuildResultContext : IContextObject
|
||||
@@ -37,7 +36,8 @@ namespace YooAsset.Editor
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 创建着色器信息
|
||||
@@ -49,7 +49,7 @@ namespace YooAsset.Editor
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildLogger.Log("UnityEngine build success!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
@@ -6,7 +6,6 @@ using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("拷贝内置文件")]
|
||||
public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -7,7 +7,6 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建清单文件")]
|
||||
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
|
||||
@@ -23,7 +22,10 @@ namespace YooAsset.Editor
|
||||
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
|
||||
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
|
||||
throw new Exception($"Not found bundle in SBP build results : {bundleName}");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("制作包裹")]
|
||||
public class TaskCreatePackage_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -13,19 +12,19 @@ namespace YooAsset.Editor
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CopyPackageFiles(buildParameters, buildMapContext);
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
||||
// 拷贝构建日志
|
||||
{
|
||||
@@ -48,7 +47,7 @@ namespace YooAsset.Editor
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
|
||||
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("创建构建报告文件")]
|
||||
public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源包加密")]
|
||||
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -7,7 +7,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("获取资源构建内容")]
|
||||
public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
|
||||
@@ -6,7 +6,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("资源构建准备工作")]
|
||||
public class TaskPrepare_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -19,9 +18,15 @@ namespace YooAsset.Editor
|
||||
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新资源包信息")]
|
||||
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -28,9 +27,14 @@ namespace YooAsset.Editor
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
@@ -46,9 +50,14 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
|
||||
|
||||
@@ -9,7 +9,6 @@ using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("验证构建结果")]
|
||||
public class TaskVerifyBuildResult_SBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -47,9 +46,12 @@ namespace YooAsset.Editor
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
@@ -58,12 +60,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
|
||||
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("Build results verify success!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,67 +4,64 @@ using UnityEngine.U2D;
|
||||
using UnityEditor.Build.Pipeline.Injector;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
/// <summary>
|
||||
/// Ref https://zhuanlan.zhihu.com/p/586918159
|
||||
/// </summary>
|
||||
public class RemoveSpriteAtlasRedundancy : IBuildTask
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public int Version => 1;
|
||||
/// <summary>
|
||||
/// Ref https://zhuanlan.zhihu.com/p/586918159
|
||||
/// </summary>
|
||||
public class RemoveSpriteAtlasRedundancy : IBuildTask
|
||||
{
|
||||
public int Version => 1;
|
||||
|
||||
[InjectContext]
|
||||
IBundleWriteData writeDataParam;
|
||||
[InjectContext]
|
||||
IBundleWriteData writeDataParam;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ReturnCode Run()
|
||||
{
|
||||
BundleWriteData writeData = (BundleWriteData)writeDataParam;
|
||||
public ReturnCode Run()
|
||||
{
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
BundleWriteData writeData = (BundleWriteData)writeDataParam;
|
||||
|
||||
// 所有图集散图的 guid 集合
|
||||
HashSet<GUID> spriteGuids = new HashSet<GUID>();
|
||||
// 图集引用的精灵图片集合
|
||||
HashSet<GUID> spriteGuids = new HashSet<GUID>();
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
foreach (ObjectIdentifier objectIdentifier in pair.Value)
|
||||
{
|
||||
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(SpriteAtlas))
|
||||
{
|
||||
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
|
||||
foreach (string spritePath in spritePaths)
|
||||
{
|
||||
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
|
||||
spriteGuids.Add(spriteGuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 遍历资源包里的资源记录其中图集的散图 guid
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
foreach (ObjectIdentifier objectIdentifier in pair.Value)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
|
||||
Object asset = AssetDatabase.LoadAssetAtPath<Object>(path);
|
||||
if (asset is SpriteAtlas)
|
||||
{
|
||||
List<string> spritePaths = AssetDatabase.GetDependencies(path, false).ToList();
|
||||
foreach (string spritePath in spritePaths)
|
||||
{
|
||||
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
|
||||
spriteGuids.Add(spriteGuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 移除图集引用的精力图片对象
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
List<ObjectIdentifier> objectIdentifiers = pair.Value;
|
||||
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
|
||||
if (spriteGuids.Contains(objectIdentifier.guid))
|
||||
{
|
||||
if (objectIdentifier.localIdentifierInFile == 2800000)
|
||||
{
|
||||
// 删除图集散图的冗余纹理
|
||||
objectIdentifiers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// 将 writeData.FileToObjects 包含的图集散图的 texture 删掉避免冗余
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
List<ObjectIdentifier> objectIdentifiers = pair.Value;
|
||||
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
|
||||
if (spriteGuids.Contains(objectIdentifier.guid))
|
||||
{
|
||||
if (objectIdentifier.localIdentifierInFile == 2800000)
|
||||
{
|
||||
// 删除图集散图的冗余 texture
|
||||
objectIdentifiers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ReturnCode.Success;
|
||||
}
|
||||
}
|
||||
return ReturnCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,15 +22,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_SBP(), //前期准备工作
|
||||
new TaskGetBuildMap_SBP(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskUpdateBundleInfo_SBP(), //更新补丁信息
|
||||
new TaskCreateManifest_SBP(), //创建清单文件
|
||||
new TaskCreateReport_SBP(), //创建报告文件
|
||||
new TaskCreatePackage_SBP(), //制作补丁包
|
||||
new TaskCopyBuildinFiles_SBP(), //拷贝内置文件
|
||||
new TaskPrepare_SBP(),
|
||||
new TaskGetBuildMap_SBP(),
|
||||
new TaskBuilding_SBP(),
|
||||
new TaskVerifyBuildResult_SBP(),
|
||||
new TaskUpdateBundleInfo_SBP(),
|
||||
new TaskCreateManifest_SBP(),
|
||||
new TaskCreateReport_SBP(),
|
||||
new TaskCreatePackage_SBP(),
|
||||
new TaskCopyBuildinFiles_SBP(),
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user