From 0dcbe0574c6627b82b01853213e56e7be7b42a63 Mon Sep 17 00:00:00 2001 From: hevinci Date: Mon, 16 May 2022 20:16:10 +0800 Subject: [PATCH] Fixed load sprite issues in editor simulate mode MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修复加载精灵图片失败的问题在编辑器模拟模式下。 --- .../AssetSystem/Provider/DatabaseAssetProvider.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseAssetProvider.cs b/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseAssetProvider.cs index 6e087800..52ca7714 100644 --- a/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseAssetProvider.cs +++ b/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseAssetProvider.cs @@ -59,19 +59,6 @@ namespace YooAsset // 2. 检测加载结果 if (Status == EStatus.Checking) { - if (AssetObject != null) - { - if (UnityEditor.AssetDatabase.IsMainAsset(AssetObject) == false) - { - AssetObject = null; - Status = EStatus.Fail; - LastError = $"The loaded asset object is not main asset : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType}"; - YooLogger.Error(LastError); - InvokeCompletion(); - return; - } - } - Status = AssetObject == null ? EStatus.Fail : EStatus.Success; if (Status == EStatus.Fail) {