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fix #163
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@@ -22,6 +22,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
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/// <inheritdoc />
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public ReturnCode Run()
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{
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#if UNITY_2020_3_OR_NEWER
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BundleWriteData writeData = (BundleWriteData)writeDataParam;
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// 所有图集散图的 guid 集合
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@@ -63,6 +64,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
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}
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}
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}
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#endif
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return ReturnCode.Success;
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}
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