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build : 预留构建Mono脚本资源包方法。
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@@ -17,16 +17,25 @@ namespace YooAsset.Editor
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public const string RawFileExtension = "rawfile";
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/// <summary>
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/// Unity着色器资源包名称
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/// 默认的Unity着色器资源包名称
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/// </summary>
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public const string ShadersBundleName = "unityshaders";
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/// <summary>
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/// 默认的Unity脚本资源包名称
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/// </summary>
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public const string MonosBundleName = "unitymonos";
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public static PackRuleResult CreateShadersPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
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return result;
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}
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public static PackRuleResult CreateMonosPackRuleResult()
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{
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PackRuleResult result = new PackRuleResult(MonosBundleName, AssetBundleFileExtension);
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return result;
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}
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}
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/// <summary>
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