build : 预留构建Mono脚本资源包方法。

This commit is contained in:
何冠峰
2025-07-25 16:09:29 +08:00
parent 9cd50bc7f3
commit 11ed9d391a
2 changed files with 21 additions and 3 deletions

View File

@@ -17,16 +17,25 @@ namespace YooAsset.Editor
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// 默认的Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
/// <summary>
/// 默认的Unity脚本资源包名称
/// </summary>
public const string MonosBundleName = "unitymonos";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
public static PackRuleResult CreateMonosPackRuleResult()
{
PackRuleResult result = new PackRuleResult(MonosBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary>