mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-07-03 12:33:43 +00:00
fix #406
This commit is contained in:
@@ -20,11 +20,6 @@ namespace YooAsset.Editor
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
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// 模拟构建模式下跳过引擎构建
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return;
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// 开始构建
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
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@@ -11,7 +11,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(context);
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CreateManifestFile(true, true, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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@@ -9,17 +9,13 @@ namespace YooAsset.Editor
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreatePackageCatalog(buildParameters, buildMapContext);
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}
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CreatePackagePatch(buildParameters, buildMapContext);
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}
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/// <summary>
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/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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@@ -13,12 +13,7 @@ namespace YooAsset.Editor
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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}
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}
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@@ -12,7 +12,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
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var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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}
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}
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@@ -17,13 +17,42 @@ namespace YooAsset.Editor
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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// 检测是否有未保存场景
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if (EditorTools.HasDirtyScenes())
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
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throw new Exception(message);
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}
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// 强制构建删除包裹目录
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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{
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string packageRootDirectory = buildParameters.GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
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}
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}
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// 检测包裹输出目录是否存在
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string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
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if (Directory.Exists(packageOutputDirectory))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
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throw new Exception(message);
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}
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// 如果输出目录不存在
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string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
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if (EditorTools.CreateDirectory(pipelineOutputDirectory))
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 检测Unity版本
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#if UNITY_2021_3_OR_NEWER
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
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BuildLogger.Warning(warning);
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}
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string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
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BuildLogger.Warning(warning);
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#endif
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}
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}
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@@ -15,77 +15,45 @@ namespace YooAsset.Editor
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protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var parameters = buildParametersContext.Parameters;
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var buildMode = parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
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var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
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if (hash.isValid)
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{
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return "00000000000000000000000000000000"; //32位
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return hash.ToString();
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}
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else
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{
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var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
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var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
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if (hash.isValid)
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{
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return hash.ToString();
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}
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else
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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}
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protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var parameters = buildParametersContext.Parameters;
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var buildMode = parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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string filePath = bundleInfo.BuildOutputFilePath;
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if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
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{
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return 0;
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return crc;
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}
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else
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{
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string filePath = bundleInfo.BuildOutputFilePath;
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if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
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{
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return crc;
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}
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else
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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}
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protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return GetFilePathTempHash(filePath);
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else
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return HashUtility.FileMD5(filePath);
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return HashUtility.FileMD5(filePath);
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}
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protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if ( buildMode == EBuildMode.SimulateBuild)
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return "00000000"; //8位
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else
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return HashUtility.FileCRC32(filePath);
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return HashUtility.FileCRC32(filePath);
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}
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protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return GetBundleTempSize(bundleInfo);
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else
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return FileUtility.GetFileSize(filePath);
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return FileUtility.GetFileSize(filePath);
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}
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}
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}
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@@ -15,10 +15,6 @@ namespace YooAsset.Editor
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
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// 模拟构建模式下跳过验证
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if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
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return;
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// 验证构建结果
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if (buildParameters.VerifyBuildingResult)
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{
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