Update document

This commit is contained in:
hevinci
2022-10-28 10:46:35 +08:00
parent ba4efebbce
commit 171f40551e
10 changed files with 47 additions and 49 deletions

View File

@@ -10,14 +10,14 @@
private IEnumerator UpdateStaticVersion()
{
var package = YooAssets.GetAssetsPackage("DefaultPackage");
UpdateStaticVersionOperation operation = package.UpdateStaticVersionAsync();
var operation = package.UpdateStaticVersionAsync();
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
//更新成功
string packageCRC = operation.PackageCRC;
Debug.Log($"Update resource Version : {packageCRC}");
string PackageVersion = operation.PackageVersion;
Debug.Log($"Updated package Version : {PackageVersion}");
}
else
{
@@ -35,7 +35,7 @@ private IEnumerator UpdateStaticVersion()
private IEnumerator UpdatePatchManifest()
{
var package = YooAssets.GetAssetsPackage("DefaultPackage");
UpdateManifestOperation operation = package.UpdateManifestAsync(packageCRC);
var operation = package.UpdateManifestAsync(packageVersion);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
@@ -76,7 +76,8 @@ IEnumerator Download()
int downloadingMaxNum = 10;
int failedTryAgain = 3;
int timeout = 60;
var downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain, timeout);
var package = YooAssets.GetAssetsPackage("DefaultPackage");
var downloader = package.CreatePatchDownloader(downloadingMaxNum, failedTryAgain, timeout);
//没有需要下载的资源
if (downloader.TotalDownloadCount == 0)
@@ -115,10 +116,11 @@ IEnumerator Download()
对于偏单机但是也有资源热更需求的项目。当玩家本地网络不稳定或无网络的时候,我们又不希望玩家卡在资源更新步骤而不能正常游戏。所以当玩家本地网络有问题的时候,我们可以跳过资源更新的步骤。
````c#
private IEnumerator UpdateStaticVersion()
// 尝试从服务器获取最新的资源版本号
private IEnumerator TryUpdateStaticVersion()
{
var package = YooAssets.GetAssetsPackage("DefaultPackage");
UpdateStaticVersionOperation operation = package.UpdateStaticVersionAsync(10);
var operation = package.UpdateStaticVersionAsync(30);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
@@ -128,28 +130,29 @@ private IEnumerator UpdateStaticVersion()
// 注意:在成功下载所有资源之后,我们需要记录当前最新的资源版本号
PlayerPrefs.SetString("STATIC_VERSION", packageCRC);
}
}
private IEnumerator TryUpdateStaticVersion()
{
// 如果获取远端资源版本失败,我们走弱联网更新模式。
// 注意如果从来没有保存过版本信息则需要从内部读取StaticVersion.bytes文件的版本信息。
string packageVersion = PlayerPrefs.GetString("STATIC_VERSION", string.Empty);
if (packageVersion == string.Empty)
{
packageVersion = LoadStaticVersionFromStreamingAssets();
}
// 在弱联网情况下更新补丁清单
var operation = package.WeaklyUpdateManifestAsync(packageVersion);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
StartGame();
}
else
{
// 如果获取远端资源版本失败,我们走弱联网更新模式
// 注意如果从来没有保存过版本信息则需要从内部读取StaticVersion.bytes文件的版本信息。
string packageCRC = PlayerPrefs.GetString("STATIC_VERSION", string.Empty);
if (packageCRC == string.Empty)
{
packageCRC = LoadStaticVersionFromStreamingAssets();
}
// 在弱联网情况下更新补丁清单
UpdateManifestOperation operation2 = package.WeaklyUpdateManifestAsync(packageCRC);
yield return operation2;
if (operation2.Status == EOperationStatus.Succeed)
{
StartGame();
}
else
{
// 指定版本的资源内容本地并不完整,需要提示玩家更新。
ShowMessageBox("请检查本地网络,有新的游戏内容需要更新!");
}
// 指定版本的资源内容本地并不完整,需要提示玩家更新
ShowMessageBox("请检查本地网络,有新的游戏内容需要更新!");
}
}
````