mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-21 16:00:32 +00:00
update editor code
This commit is contained in:
77
Assets/YooAsset/Editor/AssetBundleReporter/BuildReport.cs
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77
Assets/YooAsset/Editor/AssetBundleReporter/BuildReport.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建报告
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/// </summary>
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[Serializable]
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public class BuildReport
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{
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/// <summary>
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/// 汇总信息
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/// </summary>
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public ReportSummary Summary = new ReportSummary();
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/// <summary>
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/// 资源对象列表
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/// </summary>
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public List<ReportAssetInfo> AssetInfos = new List<ReportAssetInfo>();
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/// <summary>
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/// 资源包列表
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/// </summary>
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public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
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/// <summary>
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/// 冗余的资源列表
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/// </summary>
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public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
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/// <summary>
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/// 获取资源包信息类
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/// </summary>
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public ReportBundleInfo GetBundleInfo(string bundleName)
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{
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foreach (var bundleInfo in BundleInfos)
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{
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if (bundleInfo.BundleName == bundleName)
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return bundleInfo;
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}
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throw new Exception($"Not found bundle : {bundleName}");
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}
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/// <summary>
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/// 获取资源信息类
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/// </summary>
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public ReportAssetInfo GetAssetInfo(string assetPath)
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{
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foreach (var assetInfo in AssetInfos)
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{
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if (assetInfo.AssetPath == assetPath)
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return assetInfo;
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}
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throw new Exception($"Not found asset : {assetPath}");
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}
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public static void Serialize(string savePath, BuildReport buildReport)
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{
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if (File.Exists(savePath))
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File.Delete(savePath);
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string json = JsonUtility.ToJson(buildReport, true);
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FileUtility.WriteAllText(savePath, json);
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}
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public static BuildReport Deserialize(string jsonData)
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{
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BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
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return report;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0f35afda8a63f874fb78877d65dafdd2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,51 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportAssetInfo
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{
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/// <summary>
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/// 可寻址地址
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/// </summary>
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public string Address;
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath;
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/// <summary>
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/// 资源GUID
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/// 说明:Meta文件记录的GUID
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/// </summary>
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public string AssetGUID;
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/// <summary>
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/// 资源的分类标签
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/// </summary>
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public string[] AssetTags;
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/// <summary>
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/// 所属资源包名称
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/// </summary>
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public string MainBundleName;
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/// <summary>
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/// 所属资源包的大小
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/// </summary>
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public long MainBundleSize;
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/// <summary>
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/// 依赖的资源包名称列表
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/// </summary>
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public List<string> DependBundles = new List<string>();
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/// <summary>
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/// 依赖的资源路径列表
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/// </summary>
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public List<string> DependAssets = new List<string>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3ef16d696d8ffbd488c27e539f1966ad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,72 @@
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportBundleInfo
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{
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/// <summary>
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/// 资源包名称
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/// </summary>
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public string BundleName;
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/// <summary>
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/// 文件名称
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/// </summary>
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public string FileName;
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string FileHash;
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/// <summary>
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/// 文件校验码
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/// </summary>
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public string FileCRC;
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/// <summary>
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/// 文件大小(字节数)
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/// </summary>
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public long FileSize;
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/// <summary>
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/// 是否为原生文件
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/// </summary>
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public bool IsRawFile;
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/// <summary>
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/// 加载方法
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/// </summary>
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public EBundleLoadMethod LoadMethod;
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/// <summary>
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/// Tags
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/// </summary>
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public string[] Tags;
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/// <summary>
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/// 引用该资源包的ID列表
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/// </summary>
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public int[] ReferenceIDs;
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/// <summary>
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/// 该资源包内包含的所有资源
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/// </summary>
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public List<string> AllBuiltinAssets = new List<string>();
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/// <summary>
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/// 获取资源分类标签的字符串
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/// </summary>
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public string GetTagsString()
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{
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if (Tags != null)
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return String.Join(";", Tags);
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else
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return string.Empty;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 26aa55851e9252b4ab0655ee60526cb0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,36 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportRedundancyInfo
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{
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath;
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/// <summary>
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/// 资源类型
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/// </summary>
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public string AssetType;
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/// <summary>
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/// 资源GUID
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/// 说明:Meta文件记录的GUID
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/// </summary>
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public string AssetGUID;
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/// <summary>
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/// 资源文件大小
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/// </summary>
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public long FileSize;
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/// <summary>
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/// 冗余的资源包数量
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/// </summary>
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public int Number;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7fbb7b27f54d3b0439a951348fd9d785
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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102
Assets/YooAsset/Editor/AssetBundleReporter/ReportSummary.cs
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102
Assets/YooAsset/Editor/AssetBundleReporter/ReportSummary.cs
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@@ -0,0 +1,102 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportSummary
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{
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/// <summary>
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/// YooAsset版本
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/// </summary>
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public string YooVersion;
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/// <summary>
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/// 引擎版本
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/// </summary>
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public string UnityVersion;
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/// <summary>
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/// 构建时间
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/// </summary>
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public string BuildDate;
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/// <summary>
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/// 构建耗时(单位:秒)
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/// </summary>
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public int BuildSeconds;
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/// <summary>
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/// 构建平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建管线
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/// </summary>
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public EBuildPipeline BuildPipeline;
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode;
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/// <summary>
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/// 构建包裹名称
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/// </summary>
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public string BuildPackageName;
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/// <summary>
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/// 构建包裹版本
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/// </summary>
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public string BuildPackageVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// </summary>
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public bool LocationToLower;
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/// <summary>
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/// 包含资源GUID数据
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/// </summary>
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public bool IncludeAssetGUID;
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName;
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/// <summary>
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/// 共享资源的打包规则类名
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/// </summary>
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public string SharedPackRuleClassName;
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/// <summary>
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/// 加密服务类名称
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/// </summary>
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public string EncryptionServicesClassName;
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// 构建参数
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public EOutputNameStyle OutputNameStyle;
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public ECompressOption CompressOption;
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public bool DisableWriteTypeTree;
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public bool IgnoreTypeTreeChanges;
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// 构建结果
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public int AssetFileTotalCount;
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public int MainAssetTotalCount;
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public int AllBundleTotalCount;
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public long AllBundleTotalSize;
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public int EncryptedBundleTotalCount;
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public long EncryptedBundleTotalSize;
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public int RawBundleTotalCount;
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public long RawBundleTotalSize;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cc215f5628022c345be919a0e21fcc8c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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