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https://github.com/tuyoogame/YooAsset.git
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update runtime code
1. 移除了LoadSceneAsync方法里的activateOnLoad参数
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@@ -169,7 +169,7 @@ namespace YooAsset
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/// <summary>
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/// 加载场景
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/// </summary>
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public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
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public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, int priority)
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{
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if (assetInfo.IsInvalid)
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{
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@@ -190,9 +190,9 @@ namespace YooAsset
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ProviderBase provider;
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{
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if (_simulationOnEditor)
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provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, priority);
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else
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provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, priority);
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provider.InitSpawnDebugInfo();
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_providerList.Add(provider);
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_providerDic.Add(providerGUID, provider);
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