update runtime code

1. 移除了LoadSceneAsync方法里的activateOnLoad参数
This commit is contained in:
hevinci
2023-06-27 15:04:47 +08:00
parent f54c8d6da4
commit 19c46a2f60
6 changed files with 16 additions and 30 deletions

View File

@@ -169,7 +169,7 @@ namespace YooAsset
/// <summary>
/// 加载场景
/// </summary>
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
public SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, int priority)
{
if (assetInfo.IsInvalid)
{
@@ -190,9 +190,9 @@ namespace YooAsset
ProviderBase provider;
{
if (_simulationOnEditor)
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, sceneMode, priority);
else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, priority);
provider.InitSpawnDebugInfo();
_providerList.Add(provider);
_providerDic.Add(providerGUID, provider);