Update YooAsset

This commit is contained in:
hevinci
2022-03-09 21:53:01 +08:00
parent c3ecca7cfd
commit 1c7b90806c
77 changed files with 596 additions and 604 deletions

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using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
public class YooAssetSettings : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 构建输出的补丁清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest.bytes";
/// <summary>
/// 构建输出的补丁清单哈希文件名称
/// </summary>
public string PatchManifestHashFileName = "PatchManifestHash.bytes";
/// <summary>
/// 构建输出的Unity清单文件名称
/// </summary>
public string UnityManifestFileName = "UnityManifest";
/// <summary>
/// 构建输出的说明文件
/// </summary>
public string ReadmeFileName = "readme.txt";
}
}

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fileFormatVersion: 2
guid: 5bd1afdce9715f84eb4cbc901922afc2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,35 @@
using UnityEngine;
namespace YooAsset
{
public static class ResourceSettingData
{
private static YooAssetSettings _setting = null;
public static YooAssetSettings Setting
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = Resources.Load<YooAssetSettings>("YooAssetSettings");
if (_setting == null)
{
YooLogger.Log("YooAsset use default settings.");
_setting = ScriptableObject.CreateInstance<YooAssetSettings>();
}
else
{
YooLogger.Log("YooAsset use custom settings.");
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3c6da38a89e37124c907c4814295a432
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: