Update YooAsset

This commit is contained in:
hevinci
2022-03-09 21:53:01 +08:00
parent c3ecca7cfd
commit 1c7b90806c
77 changed files with 596 additions and 604 deletions

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@@ -1,140 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
namespace YooAsset.Utility
{
public static class AssemblyUtility
{
public const string YooAssetAssemblyName = "YooAsset";
public const string YooAssetAssemblyEditorName = "YooAsset.Editor";
public const string UnityDefaultAssemblyName = "Assembly-CSharp";
public const string UnityDefaultAssemblyEditorName = "Assembly-CSharp-Editor";
private static readonly Dictionary<string, List<Type>> _cache = new Dictionary<string, List<Type>>();
static AssemblyUtility()
{
_cache.Clear();
}
/// <summary>
/// 获取程序集
/// </summary>
public static Assembly GetAssembly(string assemblyName)
{
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
if (assembly.GetName().Name == assemblyName)
return assembly;
}
return null;
}
/// <summary>
/// 获取程序集里的所有类型
/// </summary>
private static List<Type> GetTypes(string assemblyName)
{
if (_cache.ContainsKey(assemblyName))
return _cache[assemblyName];
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
if (assembly.GetName().Name == assemblyName)
{
List<Type> types = assembly.GetTypes().ToList();
_cache.Add(assemblyName, types);
return types;
}
}
// 注意:如果没有找到程序集返回空列表
UnityEngine.Debug.LogWarning($"Not found assembly : {assemblyName}");
return new List<Type>();
}
/// <summary>
/// 获取带继承关系的所有类的类型
/// <param name="parentType">父类类型</param>
/// </summary>
public static List<Type> GetAssignableTypes(string assemblyName, System.Type parentType)
{
List<Type> result = new List<Type>();
List<Type> cacheTypes = GetTypes(assemblyName);
for (int i = 0; i < cacheTypes.Count; i++)
{
Type type = cacheTypes[i];
// 判断继承关系
if (parentType.IsAssignableFrom(type))
{
if (type.Name == parentType.Name)
continue;
result.Add(type);
}
}
return result;
}
/// <summary>
/// 获取带属性标签的所有类的类型
/// <param name="attributeType">属性类型</param>
/// </summary>
public static List<Type> GetAttributeTypes(string assemblyName, System.Type attributeType)
{
List<Type> result = new List<Type>();
List<Type> cacheTypes = GetTypes(assemblyName);
for (int i = 0; i < cacheTypes.Count; i++)
{
System.Type type = cacheTypes[i];
// 判断属性标签
if (Attribute.IsDefined(type, attributeType))
{
result.Add(type);
}
}
return result;
}
/// <summary>
/// 获取带继承关系和属性标签的所有类的类型
/// </summary>
/// <param name="parentType">父类类型</param>
/// <param name="attributeType">属性类型</param>
public static List<Type> GetAssignableAttributeTypes(string assemblyName, System.Type parentType, System.Type attributeType, bool checkError = true)
{
List<Type> result = new List<Type>();
List<Type> cacheTypes = GetTypes(assemblyName);
for (int i = 0; i < cacheTypes.Count; i++)
{
Type type = cacheTypes[i];
// 判断属性标签
if (Attribute.IsDefined(type, attributeType))
{
// 判断继承关系
if (parentType.IsAssignableFrom(type))
{
if (type.Name == parentType.Name)
continue;
result.Add(type);
}
else
{
if(checkError)
throw new Exception($"class {type} must inherit from {parentType}.");
}
}
}
return result;
}
}
}

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@@ -1,8 +1,8 @@
using System;
namespace YooAsset.Utility
namespace YooAsset
{
public struct BitMask32
internal struct BitMask32
{
private int _mask;

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@@ -1,8 +1,8 @@
using System;
namespace YooAsset.Utility
namespace YooAsset
{
public struct BitMask64
internal struct BitMask64
{
private long _mask;

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@@ -1,7 +1,7 @@
using System;
using System.Security.Cryptography;
namespace YooAsset.Utility
namespace YooAsset
{
internal class SafeProxy
{

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@@ -1,70 +0,0 @@
using System;
using System.Text;
using System.IO;
namespace YooAsset.Utility
{
public static class FileUtility
{
/// <summary>
/// 读取文件
/// </summary>
public static string ReadFile(string filePath)
{
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 创建文件
/// </summary>
public static void CreateFile(string filePath, string content)
{
// 删除旧文件
if (File.Exists(filePath))
File.Delete(filePath);
// 创建文件夹路径
CreateFileDirectory(filePath);
// 创建新文件
byte[] bytes = Encoding.UTF8.GetBytes(content);
using (FileStream fs = File.Create(filePath))
{
fs.Write(bytes, 0, bytes.Length);
fs.Flush();
fs.Close();
}
}
/// <summary>
/// 创建文件的文件夹路径
/// </summary>
public static void CreateFileDirectory(string filePath)
{
// 获取文件的文件夹路径
string directory = Path.GetDirectoryName(filePath);
CreateDirectory(directory);
}
/// <summary>
/// 创建文件夹路径
/// </summary>
public static void CreateDirectory(string directory)
{
// If the directory doesn't exist, create it.
if (Directory.Exists(directory) == false)
Directory.CreateDirectory(directory);
}
/// <summary>
/// 获取文件大小(字节数)
/// </summary>
public static long GetFileSize(string filePath)
{
FileInfo fileInfo = new FileInfo(filePath);
return fileInfo.Length;
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: dfc7a106fdf9d90428c38ec09d35a6f3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,169 +0,0 @@
using System;
using System.Text;
using System.IO;
using System.Security.Cryptography;
namespace YooAsset.Utility
{
public static class HashUtility
{
private static string ToString(byte[] hashBytes)
{
string result = BitConverter.ToString(hashBytes);
result = result.Replace("-", "");
return result.ToLower();
}
#region SHA1
/// <summary>
/// 获取字符串的Hash值
/// </summary>
public static string StringSHA1(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesSHA1(buffer);
}
/// <summary>
/// 获取文件的Hash值
/// </summary>
public static string FileSHA1(string filePath)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamSHA1(fs);
}
}
catch (Exception e)
{
Logger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的Hash值
/// </summary>
public static string StreamSHA1(Stream stream)
{
// 说明创建的是SHA1类的实例生成的是160位的散列码
HashAlgorithm hash = HashAlgorithm.Create();
byte[] hashBytes = hash.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的Hash值
/// </summary>
public static string BytesSHA1(byte[] buffer)
{
// 说明创建的是SHA1类的实例生成的是160位的散列码
HashAlgorithm hash = HashAlgorithm.Create();
byte[] hashBytes = hash.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
#region MD5
/// <summary>
/// 获取字符串的MD5
/// </summary>
public static string StringMD5(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesMD5(buffer);
}
/// <summary>
/// 获取文件的MD5
/// </summary>
public static string FileMD5(string filePath)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamMD5(fs);
}
}
catch (Exception e)
{
Logger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的MD5
/// </summary>
public static string StreamMD5(Stream stream)
{
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
byte[] hashBytes = provider.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的MD5
/// </summary>
public static string BytesMD5(byte[] buffer)
{
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
byte[] hashBytes = provider.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
#region CRC32
/// <summary>
/// 获取字符串的CRC32
/// </summary>
public static string StringCRC32(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesCRC32(buffer);
}
/// <summary>
/// 获取文件的CRC32
/// </summary>
public static string FileCRC32(string filePath)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamCRC32(fs);
}
}
catch (Exception e)
{
Logger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的CRC32
/// </summary>
public static string StreamCRC32(Stream stream)
{
CRC32Algorithm hash = new CRC32Algorithm();
byte[] hashBytes = hash.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的CRC32
/// </summary>
public static string BytesCRC32(byte[] buffer)
{
CRC32Algorithm hash = new CRC32Algorithm();
byte[] hashBytes = hash.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
}
}

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 778d989dab3088b499eb457a9b7cf854
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,107 +0,0 @@
using System;
using System.Text;
using System.IO;
using System.Collections.Generic;
namespace YooAsset.Utility
{
public static class StringUtility
{
[ThreadStatic]
private static StringBuilder _cacheBuilder = new StringBuilder(1024);
public static string Format(string format, object arg0)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0);
return _cacheBuilder.ToString();
}
public static string Format(string format, object arg0, object arg1)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0, arg1);
return _cacheBuilder.ToString();
}
public static string Format(string format, object arg0, object arg1, object arg2)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0, arg1, arg2);
return _cacheBuilder.ToString();
}
public static string Format(string format, params object[] args)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
if (args == null)
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, args);
return _cacheBuilder.ToString();
}
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
if (!String.IsNullOrEmpty(str))
{
string[] splits = str.Split(separator);
foreach (string split in splits)
{
if (!String.IsNullOrEmpty(split))
{
result.Add(split);
}
}
}
return result;
}
public static bool StringToBool(string str)
{
int value = (int)Convert.ChangeType(str, typeof(int));
return value > 0;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
{
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
}
return (T)Enum.Parse(typeof(T), name);
}
public static string RemoveFirstChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(1);
}
public static string RemoveLastChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(0, str.Length - 1);
}
public static string RemoveExtension(string str)
{
if (string.IsNullOrEmpty(str))
return str;
int index = str.LastIndexOf(".");
if (index == -1)
return str;
else
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8ce33ab90add0ab4aa7063977e23284e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,40 @@
using System.Diagnostics;
namespace YooAsset
{
internal static class YooLogger
{
/// <summary>
/// 日志
/// </summary>
[Conditional("DEBUG")]
public static void Log(string info)
{
UnityEngine.Debug.Log(info);
}
/// <summary>
/// 警告
/// </summary>
public static void Warning(string info)
{
UnityEngine.Debug.LogWarning(info);
}
/// <summary>
/// 错误
/// </summary>
public static void Error(string info)
{
UnityEngine.Debug.LogError(info);
}
/// <summary>
/// 异常
/// </summary>
public static void Exception(System.Exception exception)
{
UnityEngine.Debug.LogException(exception);
}
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 43b9656e0b5241e49afcd9d671f5deac
guid: 2ffcef42f3747ab43908595778accc29
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@@ -0,0 +1,481 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Diagnostics;
using System.Reflection;
namespace YooAsset
{
/// <summary>
/// 程序集工具类
/// </summary>
internal static class AssemblyUtility
{
public const string YooAssetAssemblyName = "YooAsset";
public const string YooAssetAssemblyEditorName = "YooAsset.Editor";
public const string UnityDefaultAssemblyName = "Assembly-CSharp";
public const string UnityDefaultAssemblyEditorName = "Assembly-CSharp-Editor";
private static readonly Dictionary<string, List<Type>> _cache = new Dictionary<string, List<Type>>();
static AssemblyUtility()
{
_cache.Clear();
}
/// <summary>
/// 获取程序集
/// </summary>
public static Assembly GetAssembly(string assemblyName)
{
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
if (assembly.GetName().Name == assemblyName)
return assembly;
}
return null;
}
/// <summary>
/// 获取程序集里的所有类型
/// </summary>
private static List<Type> GetTypes(string assemblyName)
{
if (_cache.ContainsKey(assemblyName))
return _cache[assemblyName];
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
if (assembly.GetName().Name == assemblyName)
{
List<Type> types = assembly.GetTypes().ToList();
_cache.Add(assemblyName, types);
return types;
}
}
// 注意:如果没有找到程序集返回空列表
UnityEngine.Debug.LogWarning($"Not found assembly : {assemblyName}");
return new List<Type>();
}
/// <summary>
/// 获取带继承关系的所有类的类型
/// <param name="parentType">父类类型</param>
/// </summary>
public static List<Type> GetAssignableTypes(string assemblyName, System.Type parentType)
{
List<Type> result = new List<Type>();
List<Type> cacheTypes = GetTypes(assemblyName);
for (int i = 0; i < cacheTypes.Count; i++)
{
Type type = cacheTypes[i];
// 判断继承关系
if (parentType.IsAssignableFrom(type))
{
if (type.Name == parentType.Name)
continue;
result.Add(type);
}
}
return result;
}
/// <summary>
/// 获取带属性标签的所有类的类型
/// <param name="attributeType">属性类型</param>
/// </summary>
public static List<Type> GetAttributeTypes(string assemblyName, System.Type attributeType)
{
List<Type> result = new List<Type>();
List<Type> cacheTypes = GetTypes(assemblyName);
for (int i = 0; i < cacheTypes.Count; i++)
{
System.Type type = cacheTypes[i];
// 判断属性标签
if (Attribute.IsDefined(type, attributeType))
{
result.Add(type);
}
}
return result;
}
/// <summary>
/// 获取带继承关系和属性标签的所有类的类型
/// </summary>
/// <param name="parentType">父类类型</param>
/// <param name="attributeType">属性类型</param>
public static List<Type> GetAssignableAttributeTypes(string assemblyName, System.Type parentType, System.Type attributeType, bool checkError = true)
{
List<Type> result = new List<Type>();
List<Type> cacheTypes = GetTypes(assemblyName);
for (int i = 0; i < cacheTypes.Count; i++)
{
Type type = cacheTypes[i];
// 判断属性标签
if (Attribute.IsDefined(type, attributeType))
{
// 判断继承关系
if (parentType.IsAssignableFrom(type))
{
if (type.Name == parentType.Name)
continue;
result.Add(type);
}
else
{
if(checkError)
throw new Exception($"class {type} must inherit from {parentType}.");
}
}
}
return result;
}
}
/// <summary>
/// 字符串工具类
/// </summary>
internal static class StringUtility
{
[ThreadStatic]
private static StringBuilder _cacheBuilder = new StringBuilder(1024);
public static string Format(string format, object arg0)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0);
return _cacheBuilder.ToString();
}
public static string Format(string format, object arg0, object arg1)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0, arg1);
return _cacheBuilder.ToString();
}
public static string Format(string format, object arg0, object arg1, object arg2)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, arg0, arg1, arg2);
return _cacheBuilder.ToString();
}
public static string Format(string format, params object[] args)
{
if (string.IsNullOrEmpty(format))
throw new ArgumentNullException();
if (args == null)
throw new ArgumentNullException();
_cacheBuilder.Length = 0;
_cacheBuilder.AppendFormat(format, args);
return _cacheBuilder.ToString();
}
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
if (!String.IsNullOrEmpty(str))
{
string[] splits = str.Split(separator);
foreach (string split in splits)
{
if (!String.IsNullOrEmpty(split))
{
result.Add(split);
}
}
}
return result;
}
public static bool StringToBool(string str)
{
int value = (int)Convert.ChangeType(str, typeof(int));
return value > 0;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
{
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
}
return (T)Enum.Parse(typeof(T), name);
}
public static string RemoveFirstChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(1);
}
public static string RemoveLastChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(0, str.Length - 1);
}
public static string RemoveExtension(string str)
{
if (string.IsNullOrEmpty(str))
return str;
int index = str.LastIndexOf(".");
if (index == -1)
return str;
else
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
}
}
/// <summary>
/// 文件工具类
/// </summary>
internal static class FileUtility
{
/// <summary>
/// 读取文件
/// </summary>
public static string ReadFile(string filePath)
{
if (File.Exists(filePath) == false)
return string.Empty;
return File.ReadAllText(filePath, Encoding.UTF8);
}
/// <summary>
/// 创建文件
/// </summary>
public static void CreateFile(string filePath, string content)
{
// 删除旧文件
if (File.Exists(filePath))
File.Delete(filePath);
// 创建文件夹路径
CreateFileDirectory(filePath);
// 创建新文件
byte[] bytes = Encoding.UTF8.GetBytes(content);
using (FileStream fs = File.Create(filePath))
{
fs.Write(bytes, 0, bytes.Length);
fs.Flush();
fs.Close();
}
}
/// <summary>
/// 创建文件的文件夹路径
/// </summary>
public static void CreateFileDirectory(string filePath)
{
// 获取文件的文件夹路径
string directory = Path.GetDirectoryName(filePath);
CreateDirectory(directory);
}
/// <summary>
/// 创建文件夹路径
/// </summary>
public static void CreateDirectory(string directory)
{
// If the directory doesn't exist, create it.
if (Directory.Exists(directory) == false)
Directory.CreateDirectory(directory);
}
/// <summary>
/// 获取文件大小(字节数)
/// </summary>
public static long GetFileSize(string filePath)
{
FileInfo fileInfo = new FileInfo(filePath);
return fileInfo.Length;
}
}
/// <summary>
/// 哈希工具类
/// </summary>
internal static class HashUtility
{
private static string ToString(byte[] hashBytes)
{
string result = BitConverter.ToString(hashBytes);
result = result.Replace("-", "");
return result.ToLower();
}
#region SHA1
/// <summary>
/// 获取字符串的Hash值
/// </summary>
public static string StringSHA1(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesSHA1(buffer);
}
/// <summary>
/// 获取文件的Hash值
/// </summary>
public static string FileSHA1(string filePath)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamSHA1(fs);
}
}
catch (Exception e)
{
YooLogger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的Hash值
/// </summary>
public static string StreamSHA1(Stream stream)
{
// 说明创建的是SHA1类的实例生成的是160位的散列码
HashAlgorithm hash = HashAlgorithm.Create();
byte[] hashBytes = hash.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的Hash值
/// </summary>
public static string BytesSHA1(byte[] buffer)
{
// 说明创建的是SHA1类的实例生成的是160位的散列码
HashAlgorithm hash = HashAlgorithm.Create();
byte[] hashBytes = hash.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
#region MD5
/// <summary>
/// 获取字符串的MD5
/// </summary>
public static string StringMD5(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesMD5(buffer);
}
/// <summary>
/// 获取文件的MD5
/// </summary>
public static string FileMD5(string filePath)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamMD5(fs);
}
}
catch (Exception e)
{
YooLogger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的MD5
/// </summary>
public static string StreamMD5(Stream stream)
{
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
byte[] hashBytes = provider.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的MD5
/// </summary>
public static string BytesMD5(byte[] buffer)
{
MD5CryptoServiceProvider provider = new MD5CryptoServiceProvider();
byte[] hashBytes = provider.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
#region CRC32
/// <summary>
/// 获取字符串的CRC32
/// </summary>
public static string StringCRC32(string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
return BytesCRC32(buffer);
}
/// <summary>
/// 获取文件的CRC32
/// </summary>
public static string FileCRC32(string filePath)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return StreamCRC32(fs);
}
}
catch (Exception e)
{
YooLogger.Exception(e);
return string.Empty;
}
}
/// <summary>
/// 获取数据流的CRC32
/// </summary>
public static string StreamCRC32(Stream stream)
{
CRC32Algorithm hash = new CRC32Algorithm();
byte[] hashBytes = hash.ComputeHash(stream);
return ToString(hashBytes);
}
/// <summary>
/// 获取字节数组的CRC32
/// </summary>
public static string BytesCRC32(byte[] buffer)
{
CRC32Algorithm hash = new CRC32Algorithm();
byte[] hashBytes = hash.ComputeHash(buffer);
return ToString(hashBytes);
}
#endregion
}
}