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https://github.com/tuyoogame/YooAsset.git
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@@ -35,7 +35,8 @@ namespace YooAsset
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#if UNITY_EDITOR
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// 兼容性初始化
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// 说明:内置文件系统在编辑器下运行时需要动态生成
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string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
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string buildinRoot = YooAssetSettingsData.GetYooEditorBuildinRoot();
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string packageRoot = PathUtility.Combine(buildinRoot, _fileSystem.PackageName);
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DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
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#endif
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