mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-20 15:20:07 +00:00
feat : support share pack rule
支持共享资源打包规则
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@@ -86,23 +86,45 @@ namespace YooAsset.Editor
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// 6. 自动收集所有依赖的着色器
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if (collectResult.Command.AutoCollectShaders)
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{
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// 获取着色器打包规则结果
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PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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string shaderBundleName = shaderPackRuleResult.GetBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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if (buildAssetInfo.CollectorType == ECollectorType.None)
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{
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if (buildAssetInfo.AssetInfo.IsShaderAsset())
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{
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buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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buildAssetInfo.SetBundleName(shaderBundleName);
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}
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}
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}
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}
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// 7. 记录关键信息
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// 7. 计算共享资源的包名
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if (buildParameters.EnableSharePackRule)
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{
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PreProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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if (buildAssetInfo.HasBundleName() == false)
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{
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PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
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if (packRuleResult.IsValid())
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{
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string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
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buildAssetInfo.SetBundleName(shareBundleName);
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}
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}
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}
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PostProcessPackShareBundle();
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}
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// 8. 记录关键信息
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context.AssetFileCount = allBuildAssetInfos.Count;
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context.Command = collectResult.Command;
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// 8. 移除不参与构建的资源
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// 9. 移除不参与构建的资源
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List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
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foreach (var buildAssetInfo in allBuildAssetInfos.Values)
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{
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@@ -114,7 +136,7 @@ namespace YooAsset.Editor
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allBuildAssetInfos.Remove(removeValue.AssetInfo.AssetPath);
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}
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// 9. 构建资源列表
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// 10. 构建资源列表
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var allPackAssets = allBuildAssetInfos.Values.ToList();
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if (allPackAssets.Count == 0)
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{
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@@ -177,5 +199,31 @@ namespace YooAsset.Editor
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allCollectAssets.Remove(removeValue);
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}
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}
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#region 共享资源打包规则
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/// <summary>
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/// 共享资源打包前置处理
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/// </summary>
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protected virtual void PreProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
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{
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}
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/// <summary>
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/// 共享资源打包后置处理
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/// </summary>
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protected virtual void PostProcessPackShareBundle()
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{
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}
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/// <summary>
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/// 获取共享资源包名称
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/// </summary>
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protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
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{
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string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
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PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
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return result;
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}
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#endregion
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}
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}
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