mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
Merge pull request #687 from OpenLBE/dev
Localize UI strings to English in editor windows
This commit is contained in:
@@ -261,14 +261,14 @@ namespace YooAsset.Editor
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catch (System.Exception e)
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{
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_reportCombiner = null;
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_titleLabel.text = "导入报告失败!";
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_titleLabel.text = "Failed to import report!";
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_descLabel.text = e.Message;
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UnityEngine.Debug.LogError(e.StackTrace);
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}
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}
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private void FixAllBtn_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", "Fix all resources (excluding whitelist and hidden elements)", "Yes", "No"))
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{
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if (_reportCombiner != null)
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_reportCombiner.FixAll();
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@@ -276,7 +276,7 @@ namespace YooAsset.Editor
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}
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private void FixSelectBtn_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", "Fix selected resources (including whitelist and hidden elements)", "Yes", "No"))
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{
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if (_reportCombiner != null)
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_reportCombiner.FixSelect();
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@@ -302,7 +302,7 @@ namespace YooAsset.Editor
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}
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private void ExportFilesBtn_clicked()
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{
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string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty);
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string selectFolderPath = EditorUtility.OpenFolderPanel("Export all selected resources", EditorTools.GetProjectPath(), string.Empty);
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if (string.IsNullOrEmpty(selectFolderPath) == false)
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{
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if (_reportCombiner != null)
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@@ -240,7 +240,7 @@ namespace YooAsset.Editor
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}
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private void ScanAllBtn_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", $"Start full scan!", "Yes", "No"))
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{
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string searchKeyWord = _scannerSearchField.value;
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AssetArtScannerSettingData.ScanAll(searchKeyWord);
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@@ -248,7 +248,7 @@ namespace YooAsset.Editor
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}
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else
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{
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Debug.LogWarning("全面扫描已经取消");
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Debug.LogWarning("Full scan has been canceled.");
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}
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}
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private void ScanBtn_clicked()
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@@ -82,14 +82,14 @@ namespace YooAsset.Editor
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}
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private void BuildButton_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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Debug.LogWarning("[Build] Packaging has been canceled.");
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}
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}
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@@ -42,14 +42,14 @@ namespace YooAsset.Editor
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}
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private void BuildButton_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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Debug.LogWarning("[Build] Packaging has been canceled.");
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}
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}
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@@ -77,14 +77,14 @@ namespace YooAsset.Editor
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}
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private void BuildButton_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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Debug.LogWarning("[Build] Packaging has been canceled.");
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}
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}
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@@ -82,14 +82,14 @@ namespace YooAsset.Editor
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}
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private void BuildButton_clicked()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No"))
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if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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Debug.LogWarning("[Build] Packaging has been canceled.");
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}
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}
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