diff --git a/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs b/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs index 610fd4e9..63deb73e 100644 --- a/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs +++ b/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs @@ -261,14 +261,14 @@ namespace YooAsset.Editor catch (System.Exception e) { _reportCombiner = null; - _titleLabel.text = "导入报告失败!"; + _titleLabel.text = "Failed to import report!"; _descLabel.text = e.Message; UnityEngine.Debug.LogError(e.StackTrace); } } private void FixAllBtn_clicked() { - if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", "Fix all resources (excluding whitelist and hidden elements)", "Yes", "No")) { if (_reportCombiner != null) _reportCombiner.FixAll(); @@ -276,7 +276,7 @@ namespace YooAsset.Editor } private void FixSelectBtn_clicked() { - if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", "Fix selected resources (including whitelist and hidden elements)", "Yes", "No")) { if (_reportCombiner != null) _reportCombiner.FixSelect(); @@ -302,7 +302,7 @@ namespace YooAsset.Editor } private void ExportFilesBtn_clicked() { - string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty); + string selectFolderPath = EditorUtility.OpenFolderPanel("Export all selected resources", EditorTools.GetProjectPath(), string.Empty); if (string.IsNullOrEmpty(selectFolderPath) == false) { if (_reportCombiner != null) diff --git a/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs b/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs index f2cea497..260fbdce 100644 --- a/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs +++ b/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs @@ -240,7 +240,7 @@ namespace YooAsset.Editor } private void ScanAllBtn_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start full scan!", "Yes", "No")) { string searchKeyWord = _scannerSearchField.value; AssetArtScannerSettingData.ScanAll(searchKeyWord); @@ -248,7 +248,7 @@ namespace YooAsset.Editor } else { - Debug.LogWarning("全面扫描已经取消"); + Debug.LogWarning("Full scan has been canceled."); } } private void ScanBtn_clicked() diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs index df39d4e4..48fcc692 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs @@ -82,14 +82,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs index 1e1422c2..be1dbd13 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs @@ -42,14 +42,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs index 2383d14b..af06e30d 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs @@ -77,14 +77,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs index febe4a74..0ca3183f 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs @@ -82,14 +82,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } }