From 088d9393460c2f1b70f64723e55c09a4fadc3bd8 Mon Sep 17 00:00:00 2001 From: lark Date: Tue, 11 Nov 2025 14:43:49 +0800 Subject: [PATCH] Localize UI strings to English in editor windows Replaced Chinese UI strings with English equivalents in various editor windows and dialogs, including AssetArtReporter, AssetArtScanner, and AssetBundleBuilder viewers. This improves accessibility for non-Chinese users and standardizes the language across the editor tools. --- .../Editor/AssetArtReporter/AssetArtReporterWindow.cs | 8 ++++---- .../Editor/AssetArtScanner/AssetArtScannerWindow.cs | 4 ++-- .../BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs | 4 ++-- .../EditorSimulateBuildPipelineViewer.cs | 4 ++-- .../RawfileBuildpipeline/RawfileBuildPipelineViewer.cs | 4 ++-- .../ScriptableBuildPipelineViewer.cs | 4 ++-- 6 files changed, 14 insertions(+), 14 deletions(-) diff --git a/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs b/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs index 610fd4e9..63deb73e 100644 --- a/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs +++ b/Assets/YooAsset/Editor/AssetArtReporter/AssetArtReporterWindow.cs @@ -261,14 +261,14 @@ namespace YooAsset.Editor catch (System.Exception e) { _reportCombiner = null; - _titleLabel.text = "导入报告失败!"; + _titleLabel.text = "Failed to import report!"; _descLabel.text = e.Message; UnityEngine.Debug.LogError(e.StackTrace); } } private void FixAllBtn_clicked() { - if (EditorUtility.DisplayDialog("提示", "修复全部资源(排除白名单和隐藏元素)", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", "Fix all resources (excluding whitelist and hidden elements)", "Yes", "No")) { if (_reportCombiner != null) _reportCombiner.FixAll(); @@ -276,7 +276,7 @@ namespace YooAsset.Editor } private void FixSelectBtn_clicked() { - if (EditorUtility.DisplayDialog("提示", "修复勾选资源(包含白名单和隐藏元素)", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", "Fix selected resources (including whitelist and hidden elements)", "Yes", "No")) { if (_reportCombiner != null) _reportCombiner.FixSelect(); @@ -302,7 +302,7 @@ namespace YooAsset.Editor } private void ExportFilesBtn_clicked() { - string selectFolderPath = EditorUtility.OpenFolderPanel("导入所有选中资源", EditorTools.GetProjectPath(), string.Empty); + string selectFolderPath = EditorUtility.OpenFolderPanel("Export all selected resources", EditorTools.GetProjectPath(), string.Empty); if (string.IsNullOrEmpty(selectFolderPath) == false) { if (_reportCombiner != null) diff --git a/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs b/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs index f2cea497..260fbdce 100644 --- a/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs +++ b/Assets/YooAsset/Editor/AssetArtScanner/AssetArtScannerWindow.cs @@ -240,7 +240,7 @@ namespace YooAsset.Editor } private void ScanAllBtn_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start full scan!", "Yes", "No")) { string searchKeyWord = _scannerSearchField.value; AssetArtScannerSettingData.ScanAll(searchKeyWord); @@ -248,7 +248,7 @@ namespace YooAsset.Editor } else { - Debug.LogWarning("全面扫描已经取消"); + Debug.LogWarning("Full scan has been canceled."); } } private void ScanBtn_clicked() diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs index df39d4e4..48fcc692 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/BuiltinBuildPipeline/BuiltinBuildPipelineViewer.cs @@ -82,14 +82,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs index 1e1422c2..be1dbd13 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/EditorSimulateBuildpipeline/EditorSimulateBuildPipelineViewer.cs @@ -42,14 +42,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs index 2383d14b..af06e30d 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/RawfileBuildpipeline/RawfileBuildPipelineViewer.cs @@ -77,14 +77,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } } diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs index febe4a74..0ca3183f 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/VisualViewers/ScriptableBuildPipeline/ScriptableBuildPipelineViewer.cs @@ -82,14 +82,14 @@ namespace YooAsset.Editor } private void BuildButton_clicked() { - if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{PackageName}]!", "Yes", "No")) + if (EditorUtility.DisplayDialog("Info", $"Start building resource package [{PackageName}]!", "Yes", "No")) { EditorTools.ClearUnityConsole(); EditorApplication.delayCall += ExecuteBuild; } else { - Debug.LogWarning("[Build] 打包已经取消"); + Debug.LogWarning("[Build] Packaging has been canceled."); } }