mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 09:10:11 +00:00
@@ -23,7 +23,7 @@ namespace YooAsset.Editor
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private static readonly Dictionary<string, System.Type> _cacheIgnoreRuleTypes = new Dictionary<string, System.Type>();
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private static readonly Dictionary<string, IIgnoreRule> _cacheIgnoreRuleInstance = new Dictionary<string, IIgnoreRule>();
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/// <summary>
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/// 配置数据是否被修改
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/// </summary>
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@@ -275,23 +275,23 @@ namespace YooAsset.Editor
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public static bool HasActiveRuleName(string ruleName)
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{
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return _cacheActiveRuleTypes.Keys.Contains(ruleName);
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return _cacheActiveRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasAddressRuleName(string ruleName)
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{
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return _cacheAddressRuleTypes.Keys.Contains(ruleName);
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return _cacheAddressRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasPackRuleName(string ruleName)
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{
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return _cachePackRuleTypes.Keys.Contains(ruleName);
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return _cachePackRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasFilterRuleName(string ruleName)
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{
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return _cacheFilterRuleTypes.Keys.Contains(ruleName);
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return _cacheFilterRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasIgnoreRuleName(string ruleName)
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{
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return _cacheIgnoreRuleTypes.Keys.Contains(ruleName);
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return _cacheIgnoreRuleTypes.ContainsKey(ruleName);
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}
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public static IActiveRule GetActiveRuleInstance(string ruleName)
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