mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-24 17:50:15 +00:00
update asset bundle builder
修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
This commit is contained in:
@@ -40,6 +40,19 @@ namespace YooAsset.Editor
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
// 着色器适配
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
if (buildMapContext.IsContainsBundle(shadersBundleName) == false)
|
||||
{
|
||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||
buildMapContext.BundleInfos.Add(shaderBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
|
||||
Reference in New Issue
Block a user