mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-23 01:00:16 +00:00
update samples
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@@ -0,0 +1,148 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using UniFramework.Module;
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using YooAsset;
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/// <summary>
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/// 初始化资源包
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/// </summary>
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internal class FsmInitialize : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStatesChange.SendEventMessage("初始化资源包!");
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UniModule.StartCoroutine(InitPackage());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator InitPackage()
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{
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var playMode = PatchManager.Instance.PlayMode;
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// 创建默认的资源包
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string packageName = "DefaultPackage";
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var package = YooAssets.TryGetAssetsPackage(packageName);
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if (package == null)
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{
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package = YooAssets.CreateAssetsPackage(packageName);
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YooAssets.SetDefaultAssetsPackage(package);
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}
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// 编辑器下的模拟模式
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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var createParameters = new EditorSimulateModeParameters();
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createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild(packageName);
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yield return package.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (playMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.DecryptionServices = new GameDecryptionServices();
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yield return package.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (playMode == EPlayMode.HostPlayMode)
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{
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var createParameters = new HostPlayModeParameters();
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createParameters.DecryptionServices = new GameDecryptionServices();
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createParameters.QueryServices = new GameQueryServices();
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createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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yield return package.InitializeAsync(createParameters);
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}
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if (package.InitializeStatus == EOperationStatus.Succeed)
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_machine.ChangeState<FsmUpdateVersion>();
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else
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PatchEventDefine.InitializeFailed.SendEventMessage();
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}
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/// <summary>
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/// 获取资源服务器地址
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/// </summary>
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private string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://127.0.0.1";
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string gameVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#else
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#endif
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}
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/// <summary>
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/// 内置文件查询服务类
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/// </summary>
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private class GameQueryServices : IQueryServices
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{
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public bool QueryStreamingAssets(string fileName)
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{
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// 注意:使用了BetterStreamingAssets插件,使用前需要初始化该插件!
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string buildinFolderName = YooAssets.GetStreamingAssetBuildinFolderName();
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return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}");
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}
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}
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/// <summary>
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/// 资源文件解密服务类
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/// </summary>
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private class GameDecryptionServices : IDecryptionServices
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{
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public ulong LoadFromFileOffset(DecryptFileInfo fileInfo)
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{
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return 32;
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}
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public byte[] LoadFromMemory(DecryptFileInfo fileInfo)
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{
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throw new NotImplementedException();
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}
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public FileStream LoadFromStream(DecryptFileInfo fileInfo)
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FilePath, FileMode.Open);
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return bundleStream;
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}
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public uint GetManagedReadBufferSize()
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{
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return 1024;
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}
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}
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}
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