mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-18 22:20:07 +00:00
Update runtime code
重构原生文件加载流程。
This commit is contained in:
@@ -8,7 +8,7 @@ namespace YooAsset
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{
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internal class AssetSystemImpl
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{
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private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
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private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static long _sceneCreateCount = 0;
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@@ -69,6 +69,15 @@ namespace YooAsset
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/// </summary>
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public void DestroyAll()
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{
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foreach (var provider in _providers)
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{
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provider.Destroy();
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}
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foreach (var loader in _loaders)
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{
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loader.Destroy(true);
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}
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_providers.Clear();
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_loaders.Clear();
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ClearSceneHandle();
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@@ -97,12 +106,12 @@ namespace YooAsset
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{
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for (int i = _loaders.Count - 1; i >= 0; i--)
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{
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AssetBundleLoaderBase loader = _loaders[i];
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BundleLoaderBase loader = _loaders[i];
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loader.TryDestroyAllProviders();
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}
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for (int i = _loaders.Count - 1; i >= 0; i--)
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{
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AssetBundleLoaderBase loader = _loaders[i];
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BundleLoaderBase loader = _loaders[i];
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if (loader.CanDestroy())
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{
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loader.Destroy(false);
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@@ -141,7 +150,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load scene. {assetInfo.Error}");
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YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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@@ -178,7 +187,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load asset. {assetInfo.Error}");
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YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<AssetOperationHandle>();
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@@ -205,7 +214,7 @@ namespace YooAsset
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load sub assets. {assetInfo.Error}");
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YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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@@ -225,6 +234,33 @@ namespace YooAsset
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return provider.CreateHandle<SubAssetsOperationHandle>();
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}
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/// <summary>
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/// 加载原生文件
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/// </summary>
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public RawFileOperationHandle LoadRawFileAsync(AssetInfo assetInfo)
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{
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if (assetInfo.IsInvalid)
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{
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YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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completedProvider.SetCompleted(assetInfo.Error);
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return completedProvider.CreateHandle<RawFileOperationHandle>();
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}
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string providerGUID = assetInfo.GUID;
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ProviderBase provider = TryGetProvider(providerGUID);
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
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else
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provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle<RawFileOperationHandle>();
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}
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internal void UnloadSubScene(ProviderBase provider)
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{
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string providerGUID = provider.ProviderGUID;
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@@ -269,18 +305,18 @@ namespace YooAsset
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}
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}
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internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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internal BundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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{
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BundleInfo bundleInfo = BundleServices.GetBundleInfo(assetInfo);
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return CreateAssetBundleLoaderInternal(bundleInfo);
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}
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internal List<AssetBundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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internal List<BundleLoaderBase> CreateDependAssetBundleLoaders(AssetInfo assetInfo)
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{
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BundleInfo[] depends = BundleServices.GetAllDependBundleInfos(assetInfo);
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List<AssetBundleLoaderBase> result = new List<AssetBundleLoaderBase>(depends.Length);
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List<BundleLoaderBase> result = new List<BundleLoaderBase>(depends.Length);
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foreach (var bundleInfo in depends)
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{
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AssetBundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
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BundleLoaderBase dependLoader = CreateAssetBundleLoaderInternal(bundleInfo);
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result.Add(dependLoader);
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}
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return result;
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@@ -293,10 +329,10 @@ namespace YooAsset
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}
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}
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private AssetBundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
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private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
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{
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// 如果加载器已经存在
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AssetBundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
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BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
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if (loader != null)
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return loader;
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@@ -304,18 +340,21 @@ namespace YooAsset
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#if UNITY_WEBGL
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loader = new AssetBundleWebLoader(this, bundleInfo);
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#else
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loader = new AssetBundleFileLoader(this, bundleInfo);
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if (bundleInfo.Bundle.IsRawFile)
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loader = new RawBundleFileLoader(this, bundleInfo);
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else
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loader = new AssetBundleFileLoader(this, bundleInfo);
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#endif
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_loaders.Add(loader);
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return loader;
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}
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private AssetBundleLoaderBase TryGetAssetBundleLoader(string bundleName)
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private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
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{
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AssetBundleLoaderBase loader = null;
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BundleLoaderBase loader = null;
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for (int i = 0; i < _loaders.Count; i++)
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{
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AssetBundleLoaderBase temp = _loaders[i];
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BundleLoaderBase temp = _loaders[i];
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if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
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{
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loader = temp;
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