mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-28 03:28:47 +00:00
Add AutoReleaseGameObjectHandle initialize parameters
支持自动释放游戏对象句柄的功能。
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using System.Collections.Generic;
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namespace YooAsset
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{
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@@ -117,26 +118,72 @@ namespace YooAsset
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if (Provider.AssetObject == null)
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return null;
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GameObject result;
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if (setPositionRotation)
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{
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if (parent == null)
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return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
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result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
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else
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return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
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result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
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}
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else
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{
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if (parent == null)
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return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
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result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
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else
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return UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
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result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
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}
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if (AssetSystem.AutoReleaseGameObjectHandle)
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{
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AddTrackGameObject(result);
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}
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return result;
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}
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private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
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{
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InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation);
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OperationSystem.StartOperaiton(operation);
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if (AssetSystem.AutoReleaseGameObjectHandle)
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{
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operation.Completed += InstantiateOperationCompleted;
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}
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return operation;
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}
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#region 资源对象句柄相关
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private readonly HashSet<GameObject> _trackGameObjects = new HashSet<GameObject>();
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private void InstantiateOperationCompleted(AsyncOperationBase obj)
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{
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if (obj.Status == EOperationStatus.Succeed)
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{
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var op = obj as InstantiateOperation;
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AddTrackGameObject(op.Result);
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}
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}
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private void AddTrackGameObject(GameObject go)
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{
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if (go != null)
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{
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_trackGameObjects.Add(go);
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AssetSystem.AddAutoReleaseGameObjectHandle(this);
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}
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}
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internal void CheckAutoReleaseHandle()
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{
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if (IsValidNoWarning == false)
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return;
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if (_trackGameObjects.Count == 0)
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return;
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foreach (var go in _trackGameObjects)
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{
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if (go != null)
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return;
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}
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ReleaseInternal();
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}
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#endregion
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}
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}
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