mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
refactor: rename LoadRawFile API to LoadBundleFile with BundleFileHandle
This commit is contained in:
@@ -94,27 +94,27 @@ namespace YooAsset
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}
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#endregion
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#region RawFileHandle -- GetRawFileData / GetRawFileText
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public sealed partial class RawFileHandle
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#region BundleFileHandle -- GetRawFileData / GetRawFileText
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public sealed partial class BundleFileHandle
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{
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/// <summary>
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/// v2.3: rawFileHandle.GetRawFileData()
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/// </summary>
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[Obsolete("Read file manually via GetRawFilePath().")]
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[Obsolete("Read file manually via GetBundleFilePath().")]
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public byte[] GetRawFileData()
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{
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if (CheckValidWithWarning() == false) return null;
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return System.IO.File.ReadAllBytes(GetRawFilePath());
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return System.IO.File.ReadAllBytes(GetBundleFilePath());
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}
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/// <summary>
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/// v2.3: rawFileHandle.GetRawFileText()
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/// </summary>
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[Obsolete("Read file manually via GetRawFilePath().")]
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[Obsolete("Read file manually via GetBundleFilePath().")]
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public string GetRawFileText()
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{
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if (CheckValidWithWarning() == false) return null;
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return System.IO.File.ReadAllText(GetRawFilePath());
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return System.IO.File.ReadAllText(GetBundleFilePath());
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}
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}
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#endregion
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@@ -2,13 +2,13 @@
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namespace YooAsset
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{
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/// <summary>
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/// 原生文件句柄,用于访问未经 Unity 处理的原始文件。
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/// 资源包文件句柄,用于持有已加载的资源包引用。
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/// </summary>
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public sealed partial class RawFileHandle : HandleBase
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public sealed partial class BundleFileHandle : HandleBase
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{
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private System.Action<RawFileHandle> _callback;
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private System.Action<BundleFileHandle> _callback;
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internal RawFileHandle(ProviderBase provider) : base(provider)
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internal BundleFileHandle(ProviderBase provider) : base(provider)
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{
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}
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internal override void InvokeCallback()
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@@ -19,12 +19,12 @@ namespace YooAsset
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/// <summary>
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/// 当加载完成时触发
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/// </summary>
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public event System.Action<RawFileHandle> Completed
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public event System.Action<BundleFileHandle> Completed
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{
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add
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{
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if (CheckValidWithWarning() == false)
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throw new YooHandleInvalidException($"{nameof(RawFileHandle)} is invalid. It may have been released or the provider was destroyed.");
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throw new YooHandleInvalidException($"{nameof(BundleFileHandle)} is invalid. It may have been released or the provider was destroyed.");
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if (Provider.IsDone)
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value.Invoke(this);
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else
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@@ -33,7 +33,7 @@ namespace YooAsset
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remove
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{
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if (CheckValidWithWarning() == false)
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throw new YooHandleInvalidException($"{nameof(RawFileHandle)} is invalid. It may have been released or the provider was destroyed.");
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throw new YooHandleInvalidException($"{nameof(BundleFileHandle)} is invalid. It may have been released or the provider was destroyed.");
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_callback -= value;
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}
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}
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@@ -49,10 +49,10 @@ namespace YooAsset
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}
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/// <summary>
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/// 获取原生文件的路径
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/// 获取资源包文件的路径
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/// </summary>
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/// <returns>原生文件的磁盘路径</returns>
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public string GetRawFilePath()
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/// <returns>资源包文件的磁盘路径</returns>
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public string GetBundleFilePath()
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{
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if (CheckValidWithWarning() == false)
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return string.Empty;
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@@ -14,7 +14,7 @@ namespace YooAsset
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{ typeof(SceneHandle), op => new SceneHandle(op) },
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{ typeof(SubAssetsHandle), op => new SubAssetsHandle(op) },
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{ typeof(AllAssetsHandle), op => new AllAssetsHandle(op) },
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{ typeof(RawFileHandle), op => new RawFileHandle(op) }
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{ typeof(BundleFileHandle), op => new BundleFileHandle(op) }
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};
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/// <summary>
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@@ -0,0 +1,17 @@
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namespace YooAsset
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{
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/// <summary>
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/// 资源包文件提供者,负责加载资源包文件。
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/// </summary>
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internal sealed class BundleFileProvider : ProviderBase
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{
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public BundleFileProvider(ResourceManager manager, string providerKey, AssetInfo assetInfo) : base(manager, providerKey, assetInfo)
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{
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}
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protected override void InternalProcessBundleHandle()
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{
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SetSuccess();
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}
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}
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}
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@@ -1,17 +0,0 @@
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namespace YooAsset
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{
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/// <summary>
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/// 原生文件提供者,负责加载原始文件资源。
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/// </summary>
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internal sealed class RawFileProvider : ProviderBase
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{
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public RawFileProvider(ResourceManager manager, string providerKey, AssetInfo assetInfo) : base(manager, providerKey, assetInfo)
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{
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}
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protected override void InternalProcessBundleHandle()
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{
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SetSuccess();
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}
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}
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}
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@@ -305,12 +305,12 @@ namespace YooAsset
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}
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/// <summary>
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/// 加载原生文件
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/// 加载资源包文件
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/// </summary>
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/// <param name="assetInfo">资源信息</param>
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/// <param name="priority">加载优先级</param>
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/// <returns>原生文件句柄</returns>
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public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority)
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/// <returns>资源包文件句柄</returns>
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public BundleFileHandle LoadBundleFileAsync(AssetInfo assetInfo, uint priority)
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{
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if (IsLoadingLocked)
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{
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@@ -318,29 +318,29 @@ namespace YooAsset
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YooLogger.LogError(error);
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ErrorProvider errorProvider = new ErrorProvider(this, assetInfo);
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errorProvider.SetCompletedWithError(error);
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return errorProvider.CreateHandle<RawFileHandle>();
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return errorProvider.CreateHandle<BundleFileHandle>();
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}
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if (assetInfo.IsValid == false)
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{
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YooLogger.LogError($"Failed to load raw file. Error: {assetInfo.Error}");
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YooLogger.LogError($"Failed to load bundle file. Error: {assetInfo.Error}");
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ErrorProvider errorProvider = new ErrorProvider(this, assetInfo);
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errorProvider.SetCompletedWithError(assetInfo.Error);
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return errorProvider.CreateHandle<RawFileHandle>();
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return errorProvider.CreateHandle<BundleFileHandle>();
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}
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string providerKey = nameof(LoadRawFileAsync) + assetInfo.AssetKey;
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string providerKey = nameof(LoadBundleFileAsync) + assetInfo.AssetKey;
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ProviderBase provider = GetAssetProvider(providerKey);
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if (provider == null)
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{
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provider = new RawFileProvider(this, providerKey, assetInfo);
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provider = new BundleFileProvider(this, providerKey, assetInfo);
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provider.InitProviderDebugInfo();
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_providerDict.Add(providerKey, provider);
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AsyncOperationSystem.StartOperation(PackageName, provider);
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}
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provider.Priority = priority;
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return provider.CreateHandle<RawFileHandle>();
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return provider.CreateHandle<BundleFileHandle>();
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}
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/// <summary>
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@@ -32,9 +32,9 @@ namespace YooAsset
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LoadScene,
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/// <summary>
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/// 加载原生文件
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/// 加载资源包文件
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/// </summary>
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LoadRawFile,
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LoadBundleFile,
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}
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/// <summary>
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@@ -419,60 +419,60 @@ namespace YooAsset
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}
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#endregion
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#region 原生文件
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#region 资源包文件
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/// <summary>
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/// 同步加载原生文件
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/// 同步加载资源包文件
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/// </summary>
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/// <param name="assetInfo">资源信息</param>
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/// <returns>返回原生文件操作句柄</returns>
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public RawFileHandle LoadRawFileSync(AssetInfo assetInfo)
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/// <returns>返回资源包文件操作句柄</returns>
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public BundleFileHandle LoadBundleFileSync(AssetInfo assetInfo)
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{
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CheckInitialized();
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return LoadRawFileInternal(assetInfo, true, 0);
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return LoadBundleFileInternal(assetInfo, true, 0);
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}
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/// <summary>
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/// 同步加载原生文件
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/// 同步加载资源包文件
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/// </summary>
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/// <param name="location">资源的定位地址</param>
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/// <returns>返回原生文件操作句柄</returns>
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public RawFileHandle LoadRawFileSync(string location)
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/// <returns>返回资源包文件操作句柄</returns>
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public BundleFileHandle LoadBundleFileSync(string location)
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{
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CheckInitialized();
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AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
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return LoadRawFileInternal(assetInfo, true, 0);
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return LoadBundleFileInternal(assetInfo, true, 0);
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}
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/// <summary>
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/// 加载原生文件
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/// 异步加载资源包文件
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/// </summary>
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/// <param name="assetInfo">资源信息</param>
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/// <param name="priority">加载的优先级</param>
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/// <returns>返回原生文件操作句柄</returns>
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public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority = 0)
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/// <returns>返回资源包文件操作句柄</returns>
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public BundleFileHandle LoadBundleFileAsync(AssetInfo assetInfo, uint priority = 0)
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{
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CheckInitialized();
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return LoadRawFileInternal(assetInfo, false, priority);
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return LoadBundleFileInternal(assetInfo, false, priority);
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}
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/// <summary>
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/// 加载原生文件
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/// 异步加载资源包文件
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/// </summary>
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/// <param name="location">资源的定位地址</param>
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/// <param name="priority">加载的优先级</param>
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/// <returns>返回原生文件操作句柄</returns>
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public RawFileHandle LoadRawFileAsync(string location, uint priority = 0)
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/// <returns>返回资源包文件操作句柄</returns>
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public BundleFileHandle LoadBundleFileAsync(string location, uint priority = 0)
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{
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CheckInitialized();
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AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
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return LoadRawFileInternal(assetInfo, false, priority);
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return LoadBundleFileInternal(assetInfo, false, priority);
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}
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private RawFileHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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private BundleFileHandle LoadBundleFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
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{
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assetInfo.LoadMethod = ELoadMethod.LoadRawFile;
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var handle = _resourceManager.LoadRawFileAsync(assetInfo, priority);
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assetInfo.LoadMethod = ELoadMethod.LoadBundleFile;
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var handle = _resourceManager.LoadBundleFileAsync(assetInfo, priority);
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if (waitForAsyncComplete)
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handle.WaitForAsyncComplete();
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return handle;
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@@ -6,29 +6,29 @@ using NUnit.Framework;
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using YooAsset;
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/// <summary>
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/// 测试原生文件句柄释放与重新加载
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/// 测试 Bundle 文件句柄释放与重新加载
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/// </summary>
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/// <remarks>
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/// 覆盖 API: LoadRawFileAsync / RawFileHandle.Release / UnloadUnusedAssetsAsync
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/// 覆盖 API: LoadBundleFileAsync / BundleFileHandle.Release / UnloadUnusedAssetsAsync
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/// 测试内容:
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/// 1. 异步加载原生文件,验证加载成功
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/// 2. 释放 RawFileHandle 引用,等待一帧
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/// 1. 异步加载 Bundle 文件,验证加载成功
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/// 2. 释放 BundleFileHandle 引用,等待一帧
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/// 3. 调用 UnloadUnusedAssetsAsync 清理未使用资源
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/// 4. 再次加载同一原生文件,验证加载成功且文件路径有效
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/// 4. 再次加载同一 Bundle 文件,验证加载成功且文件路径有效
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/// </remarks>
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public class TestRawFileRelease
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public class TestBundleFileRelease
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{
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public IEnumerator RuntimeTester()
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{
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ResourcePackage package = YooAssets.GetPackage(TestConsts.RawBundlePackageName);
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Assert.IsNotNull(package);
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var rawFileHandle = package.LoadRawFileAsync("raw_file_e");
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yield return rawFileHandle;
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Assert.AreEqual(EOperationStatus.Succeeded, rawFileHandle.Status);
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var bundleFileHandle = package.LoadBundleFileAsync("raw_file_e");
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yield return bundleFileHandle;
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Assert.AreEqual(EOperationStatus.Succeeded, bundleFileHandle.Status);
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// 释放
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rawFileHandle.Release();
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bundleFileHandle.Release();
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yield return new WaitForEndOfFrame();
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var unloadOp = package.UnloadUnusedAssetsAsync();
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@@ -36,10 +36,10 @@ public class TestRawFileRelease
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Assert.AreEqual(EOperationStatus.Succeeded, unloadOp.Status);
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// 再次加载
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var reloadHandle = package.LoadRawFileAsync("raw_file_e");
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var reloadHandle = package.LoadBundleFileAsync("raw_file_e");
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yield return reloadHandle;
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Assert.AreEqual(EOperationStatus.Succeeded, reloadHandle.Status);
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Assert.IsTrue(File.Exists(reloadHandle.GetRawFilePath()));
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Assert.IsTrue(File.Exists(reloadHandle.GetBundleFilePath()));
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reloadHandle.Release();
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}
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}
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@@ -7,17 +7,17 @@ using NUnit.Framework;
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using YooAsset;
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/// <summary>
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/// 测试原生文件加载
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/// 测试 Bundle 文件加载
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/// </summary>
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/// <remarks>
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/// 覆盖 API: LoadRawFileAsync / LoadRawFileSync / LoadAssetAsync(RawFileObject) / LoadAssetSync(RawFileObject)
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/// 覆盖 API: LoadBundleFileAsync / LoadBundleFileSync / LoadAssetAsync(RawFileObject) / LoadAssetSync(RawFileObject)
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/// 测试内容:
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/// 1. 异步加载原生文件,获取文件路径,验证文件存在且二进制数据非空(raw_file_a)
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/// 2. 同步加载原生文件,获取文件路径,验证文件存在且二进制数据非空(raw_file_b)
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/// 1. 异步加载 Bundle 文件,获取文件路径,验证文件存在且二进制数据非空(raw_file_a)
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/// 2. 同步加载 Bundle 文件,获取文件路径,验证文件存在且二进制数据非空(raw_file_b)
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/// 3. 异步通过 RawFileObject 加载,验证 GetBytes() 和 GetText() 均返回有效数据(raw_file_c)
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/// 4. 同步通过 RawFileObject 加载,验证 GetBytes() 和 GetText() 均返回有效数据(raw_file_d)
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/// </remarks>
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public class TestLoadRawFile
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public class TestLoadBundleFile
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{
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public IEnumerator RuntimeTester()
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{
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@@ -26,33 +26,33 @@ public class TestLoadRawFile
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// 测试异步加载
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{
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var rawFileHandle = package.LoadRawFileAsync("raw_file_a");
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yield return rawFileHandle;
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Assert.AreEqual(EOperationStatus.Succeeded, rawFileHandle.Status);
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var bundleFileHandle = package.LoadBundleFileAsync("raw_file_a");
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yield return bundleFileHandle;
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Assert.AreEqual(EOperationStatus.Succeeded, bundleFileHandle.Status);
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var filePath = rawFileHandle.GetRawFilePath();
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var filePath = bundleFileHandle.GetBundleFilePath();
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Assert.IsNotNull(filePath);
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Assert.IsTrue(File.Exists(filePath));
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byte[] fileBytes = File.ReadAllBytes(filePath);
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Assert.IsNotNull(fileBytes);
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Assert.Greater(fileBytes.Length, 0);
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rawFileHandle.Release();
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bundleFileHandle.Release();
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}
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// 测试同步加载
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{
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var rawFileHandle = package.LoadRawFileSync("raw_file_b");
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Assert.AreEqual(EOperationStatus.Succeeded, rawFileHandle.Status);
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var bundleFileHandle = package.LoadBundleFileSync("raw_file_b");
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Assert.AreEqual(EOperationStatus.Succeeded, bundleFileHandle.Status);
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var filePath = rawFileHandle.GetRawFilePath();
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var filePath = bundleFileHandle.GetBundleFilePath();
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Assert.IsNotNull(filePath);
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Assert.IsTrue(File.Exists(filePath));
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byte[] fileBytes = File.ReadAllBytes(filePath);
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Assert.IsNotNull(fileBytes);
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Assert.Greater(fileBytes.Length, 0);
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rawFileHandle.Release();
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bundleFileHandle.Release();
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}
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// 测试异步加载:通过 RawFileObject 获取二进制数据和文本数据
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@@ -239,11 +239,11 @@ public class T1_TestEditorFileSystem : IPrebuildSetup, IPostBuildCleanup
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var tester = new TestLoadScene();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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public IEnumerator B10_TestLoadRawFile()
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public IEnumerator B10_TestLoadBundleFile()
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{
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var tester = new TestLoadRawFile();
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var tester = new TestLoadBundleFile();
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yield return tester.RuntimeTester();
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}
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@@ -304,9 +304,9 @@ public class T1_TestEditorFileSystem : IPrebuildSetup, IPostBuildCleanup
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}
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[UnityTest]
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public IEnumerator C07_TestRawFileRelease()
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public IEnumerator C07_TestBundleFileRelease()
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{
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var tester = new TestRawFileRelease();
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var tester = new TestBundleFileRelease();
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yield return tester.RuntimeTester();
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}
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@@ -239,11 +239,11 @@ public class T2_TestBuiltinFileSystem : IPrebuildSetup, IPostBuildCleanup
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var tester = new TestLoadScene();
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yield return tester.RuntimeTester();
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}
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[UnityTest]
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||||
public IEnumerator B10_TestLoadRawFile()
|
||||
public IEnumerator B10_TestLoadBundleFile()
|
||||
{
|
||||
var tester = new TestLoadRawFile();
|
||||
var tester = new TestLoadBundleFile();
|
||||
yield return tester.RuntimeTester();
|
||||
}
|
||||
|
||||
@@ -331,11 +331,11 @@ public class T2_TestBuiltinFileSystem : IPrebuildSetup, IPostBuildCleanup
|
||||
var tester = new TestHandleRelease();
|
||||
yield return tester.RuntimeTester();
|
||||
}
|
||||
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator D07_TestRawFileRelease()
|
||||
public IEnumerator D07_TestBundleFileRelease()
|
||||
{
|
||||
var tester = new TestRawFileRelease();
|
||||
var tester = new TestBundleFileRelease();
|
||||
yield return tester.RuntimeTester();
|
||||
}
|
||||
|
||||
|
||||
@@ -101,8 +101,8 @@ namespace Cysharp.Threading.Tasks
|
||||
case SubAssetsHandle sub_asset_handle:
|
||||
sub_asset_handle.Completed += result.SubContinuation;
|
||||
break;
|
||||
case RawFileHandle raw_file_handle:
|
||||
raw_file_handle.Completed += result.RawFileContinuation;
|
||||
case BundleFileHandle bundle_file_handle:
|
||||
bundle_file_handle.Completed += result.BundleFileContinuation;
|
||||
break;
|
||||
case AllAssetsHandle all_assets_handle:
|
||||
all_assets_handle.Completed += result.AllAssetsContinuation;
|
||||
@@ -120,8 +120,8 @@ namespace Cysharp.Threading.Tasks
|
||||
case SubAssetsHandle sub_asset_handle:
|
||||
sub_asset_handle.Completed += result.completedCallback;
|
||||
break;
|
||||
case RawFileHandle raw_file_handle:
|
||||
raw_file_handle.Completed += result.completedCallback;
|
||||
case BundleFileHandle bundle_file_handle:
|
||||
bundle_file_handle.Completed += result.completedCallback;
|
||||
break;
|
||||
case AllAssetsHandle all_assets_handle:
|
||||
all_assets_handle.Completed += result.completedCallback;
|
||||
@@ -137,7 +137,7 @@ namespace Cysharp.Threading.Tasks
|
||||
void AssetContinuation(AssetHandle _) => HandleCompleted(null);
|
||||
void SceneContinuation(SceneHandle _) => HandleCompleted(null);
|
||||
void SubContinuation(SubAssetsHandle _) => HandleCompleted(null);
|
||||
void RawFileContinuation(RawFileHandle _) => HandleCompleted(null);
|
||||
void BundleFileContinuation(BundleFileHandle _) => HandleCompleted(null);
|
||||
void AllAssetsContinuation(AllAssetsHandle _) => HandleCompleted(null);
|
||||
#endif
|
||||
|
||||
@@ -174,8 +174,8 @@ namespace Cysharp.Threading.Tasks
|
||||
case SubAssetsHandle sub_asset_handle:
|
||||
sub_asset_handle.Completed -= SubContinuation;
|
||||
break;
|
||||
case RawFileHandle raw_file_handle:
|
||||
raw_file_handle.Completed -= RawFileContinuation;
|
||||
case BundleFileHandle bundle_file_handle:
|
||||
bundle_file_handle.Completed -= BundleFileContinuation;
|
||||
break;
|
||||
case AllAssetsHandle all_assets_handle:
|
||||
all_assets_handle.Completed -= AllAssetsContinuation;
|
||||
@@ -193,8 +193,8 @@ namespace Cysharp.Threading.Tasks
|
||||
case SubAssetsHandle sub_asset_handle:
|
||||
sub_asset_handle.Completed -= completedCallback;
|
||||
break;
|
||||
case RawFileHandle raw_file_handle:
|
||||
raw_file_handle.Completed -= completedCallback;
|
||||
case BundleFileHandle bundle_file_handle:
|
||||
bundle_file_handle.Completed -= completedCallback;
|
||||
break;
|
||||
case AllAssetsHandle all_assets_handle:
|
||||
all_assets_handle.Completed -= completedCallback;
|
||||
|
||||
Reference in New Issue
Block a user