update shader variant collector

This commit is contained in:
hevinci
2023-02-06 17:50:36 +08:00
parent 03abac082c
commit 33a1b9d4bf
3 changed files with 17 additions and 5 deletions

View File

@@ -23,6 +23,7 @@ namespace YooAsset.Editor
}
private const float WaitMilliseconds = 1000f;
private const float SleepMilliseconds = 100f;
private static string _savePath;
private static string _packageName;
private static int _processMaxNum;
@@ -107,7 +108,7 @@ namespace YooAsset.Editor
if (_steps == ESteps.CollectSleeping)
{
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
@@ -236,7 +237,7 @@ namespace YooAsset.Editor
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate();
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
private static void CreateManifest()
{