mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
Update YooAssets
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@@ -308,7 +308,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络模式的原生文件操作
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/// 联机模式的原生文件操作
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/// </summary>
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internal sealed class HostPlayModeRawFileOperation : RawFileOperation
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{
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@@ -129,7 +129,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络运行模式的初始化操作
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/// 联机运行模式的初始化操作
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/// </summary>
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internal sealed class HostPlayModeInitializationOperation : InitializationOperation
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{
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@@ -46,7 +46,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络模式的更新清单操作
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/// 联机模式的更新清单操作
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/// </summary>
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internal sealed class HostPlayModeUpdateManifestOperation : UpdateManifestOperation
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{
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@@ -252,7 +252,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络模式的更新清单操作(弱联网)
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/// 联机模式的更新清单操作(弱联网)
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/// </summary>
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internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
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{
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@@ -64,7 +64,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络模式的更新资源包裹操作
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/// 联机模式的更新资源包裹操作
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/// </summary>
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internal sealed class HostPlayModeUpdatePackageOperation : UpdatePackageOperation
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{
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@@ -43,7 +43,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络模式的更新静态版本操作
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/// 联机模式的更新静态版本操作
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/// </summary>
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internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
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{
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@@ -1,12 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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/*
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namespace YooAsset
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{
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internal class WebPlayModeImpl : IBundleServices
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{
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}
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}
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*/
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 03baa90d8f534834c9c31d469a507f66
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,7 +25,7 @@ namespace YooAsset
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OfflinePlayMode,
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/// <summary>
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/// 网络运行模式
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/// 联机运行模式
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/// </summary>
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HostPlayMode,
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}
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@@ -81,7 +81,7 @@ namespace YooAsset
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}
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/// <summary>
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/// 网络运行模式的初始化参数
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/// 联机运行模式的初始化参数
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/// </summary>
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public class HostPlayModeParameters : InitializeParameters
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{
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