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update AssetBundleCollector
修复了收集器对着色器未过滤的问题。
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@@ -290,10 +290,6 @@ namespace YooAsset.Editor
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}
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}
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private bool IsCollectAsset(string assetPath)
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private bool IsCollectAsset(string assetPath)
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{
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{
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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return true;
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// 根据规则设置过滤资源文件
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// 根据规则设置过滤资源文件
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IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
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IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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