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Update AssetBundleBuilder
修复在可编程构建管线下模拟构建模式报错。
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@@ -36,10 +36,13 @@ namespace YooAsset.Editor
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// 更新Unity内置资源包的引用关系
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// 更新Unity内置资源包的引用关系
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if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if(buildParameters.Parameters.BuildMode == EBuildMode.IncrementalBuild)
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{
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
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}
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}
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}
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// 创建补丁清单文件
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// 创建补丁清单文件
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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