mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-28 03:28:47 +00:00
update runtime code
1. 移除了InitializeParameters.LocationToLower参数 2. 资源收集界面增加了LocationToLower选项 3. 资源收集界面增加了IncludeAssetGUID选项 4. 资源清单版本升级了 5. 新增了ResourcePackage.GetAssetInfoByGUID()方法
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@@ -16,7 +16,7 @@ namespace YooAsset
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DeserializeBundleList,
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Done,
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}
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private readonly BufferReader _buffer;
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private int _packageAssetCount;
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private int _packageBundleCount;
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@@ -77,10 +77,16 @@ namespace YooAsset
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Manifest = new PackageManifest();
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Manifest.FileVersion = fileVersion;
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Manifest.EnableAddressable = _buffer.ReadBool();
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Manifest.LocationToLower = _buffer.ReadBool();
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Manifest.IncludeAssetGUID = _buffer.ReadBool();
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Manifest.OutputNameStyle = _buffer.ReadInt32();
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Manifest.PackageName = _buffer.ReadUTF8();
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Manifest.PackageVersion = _buffer.ReadUTF8();
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// 检测配置
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if (Manifest.EnableAddressable && Manifest.LocationToLower)
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throw new System.Exception("Addressable not support location to lower !");
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_steps = ESteps.PrepareAssetList;
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}
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@@ -89,6 +95,17 @@ namespace YooAsset
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_packageAssetCount = _buffer.ReadInt32();
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Manifest.AssetList = new List<PackageAsset>(_packageAssetCount);
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Manifest.AssetDic = new Dictionary<string, PackageAsset>(_packageAssetCount);
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if (Manifest.EnableAddressable)
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Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount);
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else
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Manifest.AssetPathMapping1 = new Dictionary<string, string>(_packageAssetCount * 2);
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if (Manifest.IncludeAssetGUID)
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Manifest.AssetPathMapping2 = new Dictionary<string, string>(_packageAssetCount);
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else
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Manifest.AssetPathMapping2 = new Dictionary<string, string>();
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_progressTotalValue = _packageAssetCount;
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_steps = ESteps.DeserializeAssetList;
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}
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@@ -99,6 +116,7 @@ namespace YooAsset
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var packageAsset = new PackageAsset();
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packageAsset.Address = _buffer.ReadUTF8();
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packageAsset.AssetPath = _buffer.ReadUTF8();
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packageAsset.AssetGUID = _buffer.ReadUTF8();
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packageAsset.AssetTags = _buffer.ReadUTF8Array();
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packageAsset.BundleID = _buffer.ReadInt32();
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packageAsset.DependIDs = _buffer.ReadInt32Array();
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@@ -111,6 +129,47 @@ namespace YooAsset
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else
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Manifest.AssetDic.Add(assetPath, packageAsset);
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// 填充AssetPathMapping1
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if (Manifest.EnableAddressable)
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{
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string location = packageAsset.Address;
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if (Manifest.AssetPathMapping1.ContainsKey(location))
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throw new System.Exception($"Address have existed : {location}");
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else
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Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
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}
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else
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{
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string location = packageAsset.AssetPath;
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if (Manifest.LocationToLower)
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location = location.ToLower();
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// 添加原生路径的映射
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if (Manifest.AssetPathMapping1.ContainsKey(location))
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throw new System.Exception($"AssetPath have existed : {location}");
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else
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Manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
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// 添加无后缀名路径的映射
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if (Path.HasExtension(location))
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{
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string locationWithoutExtension = PathUtility.RemoveExtension(location);
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if (Manifest.AssetPathMapping1.ContainsKey(locationWithoutExtension))
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YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
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else
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Manifest.AssetPathMapping1.Add(locationWithoutExtension, packageAsset.AssetPath);
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}
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}
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// 填充AssetPathMapping2
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if (Manifest.IncludeAssetGUID)
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{
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if (Manifest.AssetPathMapping2.ContainsKey(packageAsset.AssetGUID))
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throw new System.Exception($"AssetGUID have existed : {packageAsset.AssetGUID}");
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else
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Manifest.AssetPathMapping2.Add(packageAsset.AssetGUID, packageAsset.AssetPath);
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}
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_packageAssetCount--;
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Progress = 1f - _packageAssetCount / _progressTotalValue;
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if (OperationSystem.IsBusy)
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