mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-30 05:28:46 +00:00
style : resource package
This commit is contained in:
@@ -486,6 +486,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="location">场景的定位地址</param>
|
/// <param name="location">场景的定位地址</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||||
{
|
{
|
||||||
DebugCheckInitialize();
|
DebugCheckInitialize();
|
||||||
@@ -498,6 +499,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="assetInfo">场景的资源信息</param>
|
/// <param name="assetInfo">场景的资源信息</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||||
{
|
{
|
||||||
DebugCheckInitialize();
|
DebugCheckInitialize();
|
||||||
@@ -509,6 +511,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="location">场景的定位地址</param>
|
/// <param name="location">场景的定位地址</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||||
/// <param name="priority">加载的优先级</param>
|
/// <param name="priority">加载的优先级</param>
|
||||||
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
||||||
@@ -523,6 +526,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="assetInfo">场景的资源信息</param>
|
/// <param name="assetInfo">场景的资源信息</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||||
/// <param name="priority">加载的优先级</param>
|
/// <param name="priority">加载的优先级</param>
|
||||||
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
||||||
|
|||||||
@@ -161,6 +161,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="location">场景的定位地址</param>
|
/// <param name="location">场景的定位地址</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||||
{
|
{
|
||||||
DebugCheckDefaultPackageValid();
|
DebugCheckDefaultPackageValid();
|
||||||
@@ -172,6 +173,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="assetInfo">场景的资源信息</param>
|
/// <param name="assetInfo">场景的资源信息</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||||
{
|
{
|
||||||
DebugCheckDefaultPackageValid();
|
DebugCheckDefaultPackageValid();
|
||||||
@@ -183,6 +185,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="location">场景的定位地址</param>
|
/// <param name="location">场景的定位地址</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||||
/// <param name="priority">优先级</param>
|
/// <param name="priority">优先级</param>
|
||||||
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
|
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
|
||||||
@@ -196,6 +199,7 @@ namespace YooAsset
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="assetInfo">场景的资源信息</param>
|
/// <param name="assetInfo">场景的资源信息</param>
|
||||||
/// <param name="sceneMode">场景加载模式</param>
|
/// <param name="sceneMode">场景加载模式</param>
|
||||||
|
/// <param name="physicsMode">场景物理模式</param>
|
||||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||||
/// <param name="priority">优先级</param>
|
/// <param name="priority">优先级</param>
|
||||||
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
|
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
|
||||||
|
|||||||
Reference in New Issue
Block a user