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https://github.com/tuyoogame/YooAsset.git
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Update AssetBundleBuilder
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@@ -10,17 +10,17 @@ namespace YooAsset.Editor
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
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CreatePatchManifestFile(buildParameters, buildMapContext, encryptionContext);
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}
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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private void CreatePatchManifestFile(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
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private void CreatePatchManifestFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
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TaskEncryption.EncryptionContext encryptionContext)
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{
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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@@ -53,8 +53,8 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取资源包列表
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/// </summary>
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private List<PatchBundle> GetAllPatchBundle(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, TaskEncryption.EncryptionContext encryptionContext)
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private List<PatchBundle> GetAllPatchBundle(BuildParametersContext buildParameters, BuildMapContext buildMapContext,
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TaskEncryption.EncryptionContext encryptionContext)
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{
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List<PatchBundle> result = new List<PatchBundle>(1000);
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@@ -124,8 +124,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 获取资源列表
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/// </summary>
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private List<PatchAsset> GetAllPatchAsset(AssetBundleBuilder.BuildParametersContext buildParameters,
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BuildMapContext buildMapContext, PatchManifest patchManifest)
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private List<PatchAsset> GetAllPatchAsset(BuildParametersContext buildParameters, BuildMapContext buildMapContext, PatchManifest patchManifest)
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{
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List<PatchAsset> result = new List<PatchAsset>(1000);
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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