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@@ -1,25 +1,9 @@
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using System;
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using System;
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namespace YooAsset.Editor
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{
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public class EditorDefine
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{
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/// <summary>
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/// 资源包构建工具的配置文件存储路径
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/// </summary>
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public const string AssetBundleBuilderSettingFilePath = "Assets/YooAssetSetting/AssetBundleBuilderSetting.asset";
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/// <summary>
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/// 资源包分组工具的配置文件存储路径
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/// </summary>
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public const string AssetBundleGrouperSettingFilePath = "Assets/YooAssetSetting/AssetBundleGrouperSetting.asset";
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/// <summary>
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/// 着色器变种收集工具的配置文件存储路径
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/// </summary>
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public const string ShaderVariantCollectorSettingFilePath = "Assets/YooAssetSetting/ShaderVariantCollectorSetting.asset";
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/// <summary>
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/// 停靠窗口类型集合
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/// </summary>
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@@ -55,16 +39,16 @@ namespace YooAsset.Editor
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/// </summary>
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public enum EAssetFileExtension
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{
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prefab, //预制体
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unity, //场景
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fbx, //模型
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anim, //动画
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controller, //控制器
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png, //图片
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jpg, //图片
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mat, //材质球
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shader, //着色器
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ttf, //字体
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cs, //脚本
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prefab,
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unity,
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fbx,
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anim,
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controller,
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png,
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jpg,
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mat,
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shader,
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ttf,
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cs,
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}
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}
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